Replying to a player on Twitter who said recent patches have made the game “unplayable,” Arrowhead CEO Johan Pilestedt conceded that he’s not satisfied with his studio’s current balancing approach.

“Hey, yeah I think we’ve gone too far in some areas. Will talk to the team about the approach to balance,” he wrote. “It feels like every time someone finds something fun, the fun is removed.”

  • laurelraven@lemmy.blahaj.zone
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    8 months ago

    I’m pretty sure targeting a shot so splash shrapnel goes somewhere beneficial to you is not an “exploit” so much as “good tactics” in the same way that aiming for a weak spot to do extra damage is…

    • AEsheron@lemmy.world
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      8 months ago

      Agreed, but at the same time if feels wrong intuitively for that to do more damage than a direct hit. Feel like there should be a system to let the round actually penetrate a small bit before the shrapnel goes off if you hit the target in a weak spot.