Replying to a player on Twitter who said recent patches have made the game “unplayable,” Arrowhead CEO Johan Pilestedt conceded that he’s not satisfied with his studio’s current balancing approach.

“Hey, yeah I think we’ve gone too far in some areas. Will talk to the team about the approach to balance,” he wrote. “It feels like every time someone finds something fun, the fun is removed.”

  • JustEnoughDucks@feddit.nl
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    8 months ago

    What are you going on about lol? I am saying that anyone can use any gun without being literally unable to play higher difficulties because it is too bad… If something is so fucked that you will never get close to winning without using X gun, then that is literally a “meta” that you can’t win without and I am arguing against doing that?

    Helldivers is literally one of the least toxic games I have ever played. Nobody gives a fuck what you use or do as long as you don’t intentionally team kill or screw the team.

    • StitchIsABitch@lemmy.world
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      8 months ago

      I was agreeing with you but ok.

      What I’m talking about is the culture of constantly balancing everything, which inevitably creates a meta that needs to be followed. In pve games like helldivers, no need to balance imo. Back when constant patches in games weren’t a thing, a strong gun was just that, a strong gun.

      Also, even though I don’t play the 2nd game, from cursory readings of Reddit and Lemmy posts that reach the front page, it seems a lot of players are quite mad at some weapons being stronger than others.