“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”
Which is weird when you think about how dependent Bethesda is on the Modding Community.
It always impresses me how seemingly every corporation adopts this mindset of not needing the “little guy” to function. Like their company isn’t made up of “little guys” that produce their given product.
It was pretty much one of the biggest lessons of the whole covid affair. The groundfloor personel is the most essentiel part of everything. Without, the whole system collapses.
I see so many people excusing Bethesda’s poor design choices and lack of content by saying mods will fix them.
That may be true, but the publisher making hundreds of millions shouldn’t be offloading their work onto the free labor of the community.
This will not change unless the free labor ceases.
I see that as a net positive, because the alternative is likely them killing mod support altogether.
The alternative is people not buying games that are perceived to be so buggy as to require fixing. Then they have to put out a higher quality product.
I wouldn’t count on millions of people suddenly all deciding to boycott now, if all the egregious practices of this industry weren’t enough to get them to do it already.