“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”
Wouldn’t be surprised if mod tools never come at all.
If there’s one thing I learned, it’s that gaming companies will promise you anything to get on your good side. Take statements like these with the biggest grain of salt.
True but Bugthesda has got to know that mods and modders are the backbone of the longevity of their games by now, right? Without mods their games tend to be unplayable.
If that was the case, how have they been so successful on consoles?
Because people try to find ways to jailbreak consoles just for a fraction of the mods PC users get.
They’ll definitely release the CK.
But it’s not for the benefit of modders anymore. It’s because of how they can monetize them like they did with Skyrim and Fallout’s “Creation Club”.
Get modders to make what’s essentially some minor DLC for you and offer it at a “small price” or with a “Special Edition upgrade” while those same modders are actually making waaaaay better mods and releasing them for free on Nexus or wherever (this is basically the state of Skyrim AE; some very notable modders did some cool stuff for CC, but their other mods were way fucking beyond those in terms of quality).
I would argue the mods they don’t directly make money from still increases their profits. People aren’t still playing Skyrim for the Creation Club content, which is pretty much all garbage and actually makes the game worse.