• Lost_My_Mind@lemmy.world
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    6 days ago

    No…in the old days it made each console feel different. There might be SOME overlap between the SNES and the Genesis, but for the most part they’re entirely different libraries.

    But if you’re trying to have console wars on any generation since the PS3, then it’s just stupid. It’s like 90% shared libraries, so the few exclusives don’t mean shit. There’s no personality to the consoles anymore.

    Except Nintendo. Nintendo does weird things on their own path.

    • RvTV95XBeo@sh.itjust.works
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      6 days ago

      In the old days consoles were so wildly different in their architecture that you’d pretty much have to rebuild the whole thing from scratch to port. Now gaming engines can output for different systems in just a few clicks

      • Uruanna@lemmy.world
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        6 days ago

        I don’t know about Xbox but I’m still seeing reports about PS5 games being optimized for the physical architecture and requiring some degree of overhaul for the PC port; even FF7Remake on PS4 talked about it for the PC port. Though I imagine that only applies to specific high end games, not for 99.99% of games. Just put it on Java or Unreal 4.

        • Katana314@lemmy.world
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          5 days ago

          ah yes, port the billion dollar decades old high-fidelity engine that carefully manages memory to java, a language minecraft struggled to break free from to achieve any meaningful performance or mobile porting options. thank you, no one thought of that before.