• Varyag@lemmy.dbzer0.com
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    6 days ago

    And that, too, isn’t new. It’s been done since at least the Spellforce series, or Dawn of War 2.

    If you want to see what an “innovated” RTS looks like, check out Beyond All Reason. The base formula is Total Annihilation, but with nearly 30 years of player driven improvements and QoL. That game’s UX is extremely smart, and you can keybind or automate so many things on the fly, freeing you up to make strategic and tactical level decisions , instead of spamclicking for micro. Which, you can also do if you want to.