How is Stormgate innovating? Genuine question–I’ve been avoiding it largely because it looks so much like StarCraft (and Pottinger even calls it out specifically in the article as something not innovative).
Hey you bring up a good point. I consider it innovative because they are trying to develop a non-Microsoft owned IP story/lore behind the Stormgate characters, even if in terms of game mechanics they are trying to achieve “Starcraft 2 with a new coat of paint and business model”.
If they pull off what they are promising, it could be interesting, but it doesn’t look like that will happen.
At best it did a good job with the quick macro system. It’s a good way to allow players to have better macro without hurting the skill ceiling for pros.
I don’t know what you mean, do you mean the advanced layer on holding space? Sc2 also has that for building, and it makes the game significantly more ergonomic, the new ui makes it a lot more clear too.
i had a few people who have never played rts play it and nobody had a problem with that.
It’s been a while since I played but from what I remember build/train/upgrade command each had a second page you had to tab to, so some things took 3 buttons instead of 2. This felt really awkward instead of having dedicated basic/advanced buttons.
it’s a hold space for advanced, too, so it’s at most two buttons at the same time, plus you can see both pages, so it massively improves ergonomics and doesn’t really matter in terms of intuitiveness.
i’ve played with 3 people who have never played an rts and they had no problems with this, and they reported having a great time, and two that are diamond sc2 players who also didn’t have a problem with it.
there is a setting for accessibility to make it a toggle instead of a hold that might’ve been enabled for you, I can see how it would be a problem then, but that’s off by default and only really for the disabled.
How is Stormgate innovating? Genuine question–I’ve been avoiding it largely because it looks so much like StarCraft (and Pottinger even calls it out specifically in the article as something not innovative).
Hey you bring up a good point. I consider it innovative because they are trying to develop a non-Microsoft owned IP story/lore behind the Stormgate characters, even if in terms of game mechanics they are trying to achieve “Starcraft 2 with a new coat of paint and business model”.
By selling three short, yet super boring single player missions for 10 Euro.
If they pull off what they are promising, it could be interesting, but it doesn’t look like that will happen.
At best it did a good job with the quick macro system. It’s a good way to allow players to have better macro without hurting the skill ceiling for pros.
Except immortal gates of pyre does it so much better…
I think the second level in immortal makes it less intuitive.
I don’t know what you mean, do you mean the advanced layer on holding space? Sc2 also has that for building, and it makes the game significantly more ergonomic, the new ui makes it a lot more clear too.
i had a few people who have never played rts play it and nobody had a problem with that.
It’s been a while since I played but from what I remember build/train/upgrade command each had a second page you had to tab to, so some things took 3 buttons instead of 2. This felt really awkward instead of having dedicated basic/advanced buttons.
It never takes 3 buttons, you remember wrong
it’s a hold space for advanced, too, so it’s at most two buttons at the same time, plus you can see both pages, so it massively improves ergonomics and doesn’t really matter in terms of intuitiveness.
i’ve played with 3 people who have never played an rts and they had no problems with this, and they reported having a great time, and two that are diamond sc2 players who also didn’t have a problem with it.
there is a setting for accessibility to make it a toggle instead of a hold that might’ve been enabled for you, I can see how it would be a problem then, but that’s off by default and only really for the disabled.