Orks or Adeptus Mechanicus? Flavor and coolness are for me equal but for way different reasons. Both appear to be expensive building towards a proper army (2000 points?), again for different reasons. So what to choose, what to choose… Subjective opinions and suggestions are the most welcome.

(probably explained in the rules proper) If I have a set of models (say boys) do they all use the same stat block or one depending on what the individual model holds? The description at the Warhammer store says “options for sluggas, choppas, shootas, heavy weapons and stikk bombz”. Are those options just fluff? Boyz are Boyz regardless of model looks? The store description for Skitarii Rangers makes me even more confused…

I’ve been told the Combat Patrols are a good entry point. But if I stand there at the store and they have neither the Ork nor AdMech combat patrol, and I really want to get something, what would for each army be the first stepping towards a proper army?

  • Augustiner@lemmy.world
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    11 months ago

    Generally in games there is a rule called WYSIWYG, unless players agree on something different ahead. It’s short for “what you see is what you get”. So if you want your boyz to have stikk bombz you should equip some models with them. They cost some points but you can use them in battle. Once those guys die your squad won’t have the ability to throw them. Usually with smaller details like grenades players would agree to make an exception if you don’t have the models for it. Bigger weapons like rocket launchers, gun choice, close combat weapons, etc should definitely show on the model tho. It’s too confusing to keep track otherwise. Also, idk how strict it is in tournaments, but it’s probably strictly WYSIWYG…

    Also, I haven’t played in the new edition yet, so take anything I say with a grain of salt.

    My recommendation would be to watch some games with factions you’re interested in, to learn some basic mechanics, before you decide on configurations. There are plenty on YouTube.

    • tissek@sopuli.xyzOP
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      11 months ago

      So for a concrete WISIWYG example with the Boyz: “This kit builds five Ork Boyz equipped with a slugga and choppa, three with shootaz, one with a special weapon”. When all can Shoot three will be five Slugga attacks, six shootaz (because shoota have A=2) and whatever special weapon attack there is. But if I for some reason cannot shoot with the shootaz boyz their attacks simply won’t be a part of the shooting. Then during the melee phase (battle?) only the five boyz with choppaz will/can attack (with a total of 15 attacks). If I haven’t misunderstood anything there I’ve got that part.

      • Walican132@lemmy.today
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        11 months ago

        Models without a melee weapon attack with their “close combat weapon” stat regardless. If you look at your war gear options it very ineloquently explains that.

      • Augustiner@lemmy.world
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        11 months ago

        You mostly got it right. If your shooters are for example behind cover and can’t see the mini(s) that the squad is aiming at, they won’t be able to shoot.

        AFAIK the only thing you got wrong is the melee part. Your boyz will gladly use their shootaz to smash some heads in. They have one base attack. The boyz with choppaz just get more attacks.