• Cethin@lemmy.zip
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    7 days ago

    have a tendency to drop overly long open world games randomly, even when I’m actively enjoying them. It’s a problem.

    That’s not a problem. That’s a solution. If your game doesn’t actively gain anything by being open world then it just makes it tedious. I have pretty much sworn off open world games at this point. Elden Ring did alright with it, but I honestly think it was a detriment to them compared to, for example, the world of Dark Souls, which still had a lot of options but the encounters were more controlled. It sold better though, but they have become increasingly more well known with significantly more marketing, so it doesn’t mean it’s the better design.