No shit. I mean what console has survived as long as those OG Gamecubes. I have had mine for 20 years and the first issue came up this year. Turns out it’s an easy fix I can do myself and nothing destroying the console itself I can still play while working on this fix.

Also the Gamecube had so many games that were moved from the N64 that and some of the rarest games exist on Gamecube. Sometimes I can’t believe it was ever a flop for them because it was a childhood favorite. I’m so glad I kept mine and tried to take good care of it even when it was in storage for so long.

I don’t think any console today or even back at the time in 99 or early 2000s would last 20 years with kids turning into adults and 5-6 moves without having a console breaking issue.

Ive had 2 PS2’s go down, a PS3 Gen1 break, 3 Xbox 360, and very sadly an OG Xbox that did last from 2005 to 2015, an N64, and my PS4 Slim is getting there for sure. All (except the 64) gotten years (some a decade) after this Gamecube I still have today.

Thank my lucky stars my sister gave it back to me because it is my rock of a console. It should have done so much better than what articles and money say. It’s a very sought after retro console and I’m glad I still have and take care of mine from 2003 when I was a youngin’

  • RightHandOfIkaros@lemmy.world
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    11 months ago

    GameCube was good, but I say the SEGA Dreamcast definitely takes the Underrated and Underutilized Console award.

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          11 months ago

          It finally got there though at the end of it’s life. I have mine available still because it’s basically a modded Wii with the ability to also play WiiU Roms too.

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            11 months ago

            Does it really compare to the Vita’s though? There’s a lot of source ports and homebrew for the Vita being made even now

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        11 months ago

        WiiU was underpowered when it launched. Even if someone had utilized it 100%, it still would have been behind compared to the Xbox360 and PS3. 720p only when the Xbox and PS2 were already supporting 720p and 1080i was also a bad choice.

        WiiU was just a bunch of bad choices combined in a single product. Bad hardware choices, bad marketing, bad name, requiring the massive gamepad for console setup, etc.

        • KptnAutismus@lemmy.world
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          11 months ago

          nintendo is kind of known for bad performance, but the wiiu really took the cake for outdated and low performance at launch.

          also the gamepads are region locked (why, nintendo?)

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            11 months ago

            They weren’t though, they were keeping up all the way to the Wii when it became a different lane so it didn’t matter as much but their catalogue and capabilities have struggled since then.

            I’m actually headed for anti Nintendo because I’m so sick of them at this stage. Everything is gimmicky and expensive.

        • DarienGS@lemmy.world
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          11 months ago

          I dunno who told you the Wii U was 720p-only. Mine ran at 1080p all day, every day - albeit some games used upscaling to reduce the graphical workload.

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          11 months ago

          Some of this is factually wrong, some of this I disagree with personally.

          I’m not gonna stand here and claim the WiiU was a good business choice or the best possible design for what they were going for. That was the Switch, and… well, yeah, it’s the biggest console out there for a reason.

          I’ll say for it that, like the GameCube, it’s less of an interesting retro ownership piece just because so much of its library ended up getting Switch ports. Given the scarcity, some of the reliability issues and the rarity of some games, though, you can be sure I’m sitting on my Wii U and physical games indefinitely. I’m not a speculative collector, but that Wii U copy of The Wonderful 101 is gonna be a good investment at some point.

        • Pacmanlives@lemmy.world
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          11 months ago

          Kind of missing the point of Nintendo. They make epic games. The Wii-U was a massive miss step for Nintendo from a marketing perspective and even the control pad had some massive flaws around it too but damn I love this console for what it was and the games.

          It was a stepping stone to get to the Switch though. It was super under powered compared to the PS4 and Xbox when released and even more so with the PS5 and Xbox Fridge or Toaster or whatever the One is called these days. Based on specs but it played great and looks damn good on my 4k UHD tv and the OLED console display really pops for its size. But all and all it’s shit on paper based on specs and that’s fine as Nintendo knows how to work with what they got and it’s a mighty fine console.

          Also Blast Processing!!! Bro

          • RightHandOfIkaros@lemmy.world
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            11 months ago

            Nintendo used to make powerful hardware that was actually competitive too. I wish they’d go back to that. So many third parties dropped most Nintendo support because they keep making decisions that severely limit third party developers. N64 lacked CDs, Gamecube had tiny CDs, Wii was literally just the Gamecube in a different shell and therefore underpowered, WiiU was underpowered, Switch is underpowered.

            Nintendo literally changed their entire business strategy because they want to repeat the sales of the Wii.

            Imagine how much better TotK could have been if it had an actually powerful console. Korok Forest would get more than 15 fps.

          • RightHandOfIkaros@lemmy.world
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            11 months ago

            Not really. They’re nearly as similar as 1080p and 720p, really. 1080i is a vertical resolution 1.5 times bigger than 720p, just like 1080p.

            The only difference actually is that 720p is a progressive scan inage, not an interlaced image. This means the field is constructed top down row by row. Once the field is constructed, it is displayed as a single field.

            An interlaced image constructs two fields separately in short succession, with one field having only odd rows and the other having only even rows. They’re displayed on screen fast enough so that the image appears complete, but an interlaced image can have a noticeable “jitter” effect because every other vertical row on screen is updated slightly later than the others. Depending on the display, it can also have decreased brightness or a flashing like effect because the time inbetween both fields being displayed can be visible to the human eye.

      • clearleaf@lemmy.world
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        11 months ago

        The only thing wrong with the wiiu was the price of the games. People call it the “switch tax” but I had to pay $90 for pikmin 3 in 2013, when the idea of $70 games was still rocking the world of Sony and MS fans. If it wasn’t for a gift I never would have accepted that price.

    • foggy@lemmy.world
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      11 months ago

      Had an internet browser.

      Controllers had mini screens available.

      Shit was OP, ahead of its time.

      • MudMan@kbin.social
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        11 months ago

        It did cloud game streaming in 2012 and, unlike the Sony Portal, the Steam Link or Xbox Cloud, it actually worked.

        Granted, while you were within spitting distance of the unit and had clear line of sight, but still. Impressively lagless wireless video out of a console in the early 2010s? We don’t respect that enough.

      • chitak166@lemmy.world
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        11 months ago

        Man issue with most things is $$$.

        No point in releasing the most advanced console if people can’t afford it or its features, ensuring no developers actually make games for it.

    • MudMan@kbin.social
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      11 months ago

      I’m not a fan of the Dreamcast library at all. If you ask me, that’d be the Saturn, which has more interesting games by a wide margin, IMO. If anything, I feel the DC has been mythologized unfairly. It has good ports of a bunch of great ports of fighting games from the worst period for fighting games and a few 3D arcade ports from the worst period for 3D arcade games.

      • RightHandOfIkaros@lemmy.world
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        11 months ago

        The Dreamcast library can feel underwhelming because of how shortlived the console was. Most Dreamcast games didn’t get to fully realize the console’s power because it didn’t last long enough for the potential to be fully realized. EA was afraid of piracy so didnt even try to develop for it, and the Dreamcast launched too close to the Saturn for most people. However, it was the fastest selling console in the US at the time. But then like, a year and a half later the PS2 launched and killed any chance the Dreamcast had.

        Dreamcast had a lot of good games. Notably, Sonic Adventure, Soul Calibur, Shenmue, Grandia 2, and Record of Lodoss War. But what I think makes the library good is how experimental all the games on it were. Games like Illbleed. Its hard to find “duplicate” games on the Dreamcast, unless you look at like, the Resident Evil port and Dino Crisis port.

        For a console that realistically only existed for about 18 months, it did quite well. Had the Dreamcast not launched so close to the Saturn, had SEGA supported the Saturn in the US more, had the PS2 not come along to kick it down, and had EA not dropped it instantly, then I definitely think the console would have done well.

        • MudMan@kbin.social
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          11 months ago

          It didn’t have a chance. Those are a lot of “ifs”. You’re basically saying if the other console manufacturers hadn’t manufactured consoles then the Dreamcast would have done great.

          Look, from a design perspective, the DC was ahead of its time: cram a PC in a console shell, focus on sharp resolutions and online support. The template ended up becoming the Xbox and eventually after the 360 era it’s what all modern consoles are.

          But in the context of them trying to bounce back from the Saturn’s very mishandled Western run, it was the absolute wrong console to make. All the arguments from Sega fans about how the games looked nicer than the PS2 and whatnot just didn’t hold up to scrutiny on the displays of the time. Was the resolution much higher? Yep. Did it matter when plugged in using component cables to a crummy consumer CRT? Absolutely not. It looked a whole generation behind.

          And again, be careful about rating worldwide success from what happened in the US. The DC did surprisingly well there, like the N64 did, but much less elsewhere. The Gamecube outsold it 2:1, as did the original Xbox, and the PS2 ended up outselling both of those 10:1. The Dreamcast was in stores over here, for sure, but I have never met anybody who owned one.

      • key@lemmy.keychat.org
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        11 months ago

        It had Sonic Adventure which was and is a really great game. The chao garden made great use of the little screen thingy compared to other games.

        Oh and Crazy Taxi was an arcade port but pretty dang decent despite that!

        And uh… Sonic adventure 2?

        OK maybe not a lot of greats but that’s part of the mythos of DC, it could’a been a contend’a but games didn’t make good use of its capabilities.

        • Rai@lemmy.dbzer0.com
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          11 months ago

          Shenmue!

          Skies of Arcadia!

          Grandia II!

          Ikaruga!

          MvC2!

          Phantasy Star Online (WITH ONLINE PLAY?!)

          DoA with age slider for boobies!

          D2! (Criminally underrated)

          Elemental Gimmick Gear!

          Caution: Seaman!

          ALL THE NES GAMES, SNES GAMES, GENESIS GAMES, MAME, GAMEBOY, you could just burn em on a regular CD and play them! In fact, NO COPY PROTECTION, just download whatever game you want and burn it, doesn’t even need to be a GD-ROM!

        • MudMan@kbin.social
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          11 months ago

          Interestingly, the GameCube ended up having all of those, so… more related than one would think, I guess?

  • frezik@midwest.social
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    11 months ago

    DVD playback was a big issue at the time. Buy a PS2 and you got a built in DVD player. Here’s the 2000 JCPenney Christmas catalog for DVD players:

    https://christmas.musetechnical.com/ShowCatalogPage/2000-JCPenney-Christmas-Book/0689

    Around $250-$350. The PS2 was introduced that year in North America for $300. So you could get one for about the price of a standalone DVD player. Why wouldn’t you? Nobody cares now, of course, but it was a big thing at the time.

    Oh, and the PS2 played all the existing PS1 games. To this day, I still tell people that the PS2 is one of the best deals in retro gaming because of the wide range of titles it can play. Lots of hidden gems to find. Even better if you can score an early model PS3, but they’re harder to find and more expensive than a PS2.

    • highenergyphysics@lemmy.world
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      11 months ago

      The early model PS3 had a literal PS2 crammed inside of it for the sole purpose of backwards compatibility which was fascinating. The death of physical media (blu ray) and high price kind of caused it to flop that generation. Look who’s laughing now though!

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        11 months ago

        PS3 still outsold the XB360 globally, barely. 87M vs 85M. That was also the generation Nintendo decided to take its ball and play by itself with the Wii. Microsoft had its own fuckup with the red ring of death. PS3 wasn’t a total flop, though certainly not as dominant as it has been against Microsoft before or since.

        • Aradina [She/They]@lemmy.ml
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          11 months ago

          People commonly think the PS3 was a flop due to very poor performance in the US. Outside of the US, it did way, way better. Then later in the generation when you could get one of the Super Slim models for dirt cheap and the library was so massive, it caught up in sales in the US.

          In Australia it cost over a grand on launch, and it still beat out the 360 for a while. Toward the end you could get a super slim and two games from EBGames for like $100.

        • Cort@lemmy.world
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          11 months ago

          Plus the whole ps3 Linux controversy, that likely hurt sales too

      • Aatube@kbin.social
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        11 months ago

        I’m pretty sure the PS3 flopped because of its new architecture most developer just cheaped out on, resulting in most 3rd-party game having significantly less graphical quality on PS than other consoles.

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      11 months ago

      I had one of those early model PS3s and I loved it. Eventually it died from overheating I think and I got a PS3 Slim to replace it only to discover my PS2 library was now unplayable…

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      11 months ago

      A lot of people don’t realize this, but the same thing applied at an even greater scale with PS3’s Blu-Ray player.

      At the time, Blu-Ray players cost $1000 while the PS3 launched at $500 or $600. Sony was legit doing everyone a solid, and they got shat on for it.

      It’s so sad how the xbox 360 won that gen, considering it was the more expensive console when you factor in paying for 2nd internet. Then it ended up normalizing the trend of 2nd internet, lol.

      Needless to say, I stopped buying consoles at the PS4 era. Thank god emulation is great, PC hardware is cheap, and many console exclusives are getting PC releases anyways.

    • Cort@lemmy.world
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      11 months ago

      Not only did the ps2 play all the ps1 games, it made them look better! I remember paying Spyro and Tony hawk on a friend’s ps2 and they looked so much better. That was the factor that made us go with ps2 over GameCube and Xbox og.

  • tiramichu@lemm.ee
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    11 months ago

    The GameCube was a flop mostly because of image and marketing, not because it wasn’t technically good.

    I have one and I love it, but I only got it long, long after release.

    What 12-year-old boy asking for a Christmas present is going to choose the cutesy purple brick that “only has kid games” over a sleek black PS2 that is seen as being adult, with action and fighting games? Not many, and so the GameCube flopped.

    I think Nintendo were starting to see at that time that consoles weren’t just for boys. They were for girls too, and for the whole family, and the GameCube was a step towards that. But it didn’t go far enough. They ended up stopping short and falling smack in the middle where it didn’t appeal to the established ‘male gamer’ demographic, and still didn’t grab families either.

    Then the Wii came along and went HARD on the family-friendly aspect, and just blasted off the shelves. Nintendo learned a lesson, but the GameCube was the price they had to pay for it.

    • MudMan@kbin.social
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      11 months ago

      Okay, here’s my obligatory reminder that it’s less of a flop than people, particularly in anglo territories, give it credit for. It sold just shy of the original Xbox and it outsold well liked stuff like the Dreamcast or the Vita about 2 to 1.

      A few consoles at that time were very regional. The N64 was a rare sight where I’m from, I have seen an original Xbox in the wild exactly once, it was being used as a DVD player and the owner had no games for it. The Gamecube picked up a lot of steam over here once the price went down to 100 bucks and it got a reputation for having some of the best excluisves of that generation later in its lifespan.

      The one thing I’d argue about its longevity as a retro console is that it’s almost entirely superseded by the Wii, which can play the entire library natively, has more functional output options and is super easy to find. The Cube is cuter, more iconic and built like a brick, though, so it’s a better thing to have on a shelf.

      • Rai@lemmy.dbzer0.com
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        11 months ago

        Here’s MY obligatory reminder that GameCube had little compartments on the bottom that you could hide yer drugs in!

        • MudMan@kbin.social
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          11 months ago

          And a handle. From that perspective it was a nice tiny lunchbox with a cool console attached to it.

    • orclev@lemmy.world
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      11 months ago

      You touched on a few good points, but I think ultimately reached the wrong conclusion.

      What 12-year-old boy asking for a Christmas present is going to choose the cutesy purple brick that “only has kid games” over a sleek black PS2 that is seen as being adult, with action and fighting games?

      This was literally Segas entire marketing strategy. Nintendo early on decided to lean heavily into the family friendly marketing for their consoles starting with the NES (or famicom, literally family computer) for various reasons but most prominently because of the videogame crash of the 70s.

      Sega saw an opportunity to position themselves as an edgier option that would appeal more to the tween and teen demographic and so leaned very heavily into that in their advertising in the 80s and particularly the 90s. This tactic was rather successful and so Nintendo developed a reputation as the console for children. This image was further cemented by certain decisions by Nintendo around game content, most prominently by the rather shortsighted decision to force the Mortal Kombat series of games to recolor characters blood to green instead of the red it was on arcade and sega systems (this could be disabled using a hidden cheat code somewhat rendering the entire exercise moot).

      When Sony and Microsoft came along they didn’t really need to do anything special besides release whatever games they wanted, the damage to Nintendo’s rep was already done. Nintendo then made things even worse for themselves by releasing a console in bright candy colors most closely associated with marketing towards young children that literally looked like a small childs lunchbox.

      Then the Wii came along and went HARD on the family-friendly aspect, and just blasted off the shelves.

      Nintendo realized that they wouldn’t be able to shake the children’s console rep they had developed easily and so decided to lean heavily into messaging that their consoles were also for adults. Much of the marketing for the Wii (in fact the majority of it) depicted the console being played by adults and the elderly. It was actually somewhat rare to see advertising for the Wii showing young children using the console, a stark contrast from Nintendo’s previous marketing.

      This was also reflected in the design aesthetic of the console and its packaging featuring a modern minimalist flat white color scheme with minimal light blue highlights. Compared with previous Nintendo consoles the Wii was downright drab looking. Its packaging looked more like a product from Ikea than a games console.

      Nintendo further lucked out with the Wii in that it had a novel control system utterly unlike anything else in the market at the time and so had a massive novelty factor going for it. Additionally helping with this was that they positioned the console at the extreme low end of the market releasing it at a price point well below half the cost of their nearest competitor.

      • MudMan@kbin.social
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        11 months ago

        They didn’t “luck out”, they were reproducing the strategy that had already worked in the DS. Remember “Brain Training”? To this day I know people who claim to loathe videogames who owned a DS and were cool with it. Same core design: accessible, unorthodox input system as a trojan horse for adults, here are all the games it turns out you also enjoy playing.

        It’s the same with the Switch and the detachable controller, dockable console gimmick. If anything, the Wii U is the outlier in them not designing it well enough to pay off that ongoing strategy. One could argue that the 3DS did as well, but that glassless 3D screen is amazing, particularly once they figured out eye tracking, you’re all wrong about that one.

        • orclev@lemmy.world
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          11 months ago

          Remember “Brain Training”?

          No actually, I’m not sure what that is. The only novel feature I was aware of with the DS was the dual screens. The clamshell form factor had already been proven out with the SP, and stylus based touch screens were relatively common at the time having been proven out with the PalmPilot and its various clones. Unfortunately for Nintendo the original DS was just a bit too big and bulky for a portable, something they fixed with the DS Lite and subsequently the DSi and 3DS.

          That said, the bigger factor I think at the time was the price point. The Wii at launch retailed for $250 and very quickly fell to $200 and late in its life could even be found for as low as $100. In contrast the PlayStation 3 launched at a minimum of $500 to as much as $600 for the highest capacity model. The XBox 360 which had been on the market for about a year at that point was a little better off with its minimal configuration being available at a modest $300, with its most expensive offering coming in at $480.

          Making things worse for Sony but better for Nintendo the PS3 had rampant supply shortages and scalping leading to it commanding even higher prices at launch. Around the holidays the XBox 360 had similar issues although far less extreme. In contrast Nintendo managed to maintain a steady supply of the Wii and while there would occasionally be shortages leading to bare shelves they never lasted long which helped cut down on instances of scalping.

          The pricing in conjunction with the novelty of the Wii controls is what led it to such a huge success. The funky motion controls were an interesting gimmick and were enough in many people’s minds to justify spending $200 even if ultimately the Wii was just a glorified Wii Sports machine that ended up gathering dust after a few months.

          There’s a reason both Sony and Microsoft rushed out their own motion control systems and then just as quickly abandoned them and why Nintendo never really went back to them after the Wii. It was very much a fad. The very limited motion controls of the joycons in the switch are the last remnants of that design, but even Nintendo seems to have realized it’s a fairly niche control system that the Wii went a little too hard on.

          Nintendo has always been willing to gamble a little and try unorthodox things with their game systems, be it the frankly bizarre controller of the N64, or the unusual lenticular lens of the 3DS, and the less said about the VirtualBoy the better. Sometimes those gambles paid off, sometimes not so much. Ultimately though I don’t think Nintendo’s decision to include motion controls in the Wii was some kind of grand strategy to appeal to a wider audience, rather I think it was just part of Nintendo’s policy of experimenting and willingness to try unusual things. So yes, in that regard Nintendo very much lucked out with the release of the Wii.

          • MudMan@kbin.social
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            11 months ago

            Touchscreens were absolutely not commonplace in mass market devices. There were absolutely a thing that existed, but they were associated to productivity devices and corporate things trying to look modern and fancy. I’d argue with no Nintendo DS you get no iPhone.

            Nintendo’s pitch for the DS was that it wasn’t a Gameboy. The Advance was the Gameboy. This was the adult system for adults that used a touchscreen and you could hold it sideways and read it like a book. And they had Brain Age/Brain Training, based on some quack’s later disproved theories but that sounded and felt healthy and meant for older people who liked to do sudoku. Also, you want to do sudoku? You can do it here! There’s a pen and everything.

            That “blue ocean” strategy on the DS and the absolutely insane success of it was the template for the Wii two years later. And it worked both times. They weren’t even shy about it, they are on the record a bunch explaining how they wanted to sell boring, grey DSs to people and then get them to buy games and become gamers instead. That ended up being what made Apple the biggest company in the universe, and it’s blow by blow the strategy Nintendo came up with. They are just too budget minded, so they attached that to a cheap console instead of an expensive mobile phone.

    • aard@kyu.de
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      11 months ago

      And for the family friendly aspect nothing after the wii beat it.

      The multiplayer games there are just better than something like the switch offers, and the controllers are a good size and weight for emulating whatever they are representing in games. Stuff like tennis with the tiny light switch controllers just feels wrong.

      • orclev@lemmy.world
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        11 months ago

        The market forces of today are also vastly different from when the GameCube or even the Wii launched. When the GameCube launched videogames were still largely considered something for children, game consoles were the primary platform for gaming, and the PC gaming market although it had been around for a while was still very much a hobbyist demographic. For context the GameCube was released in 2001 while Steam wouldn’t even be available till 2003 and wouldn’t have any 3rd party games until 2005. Today in contrast I think it’s very much accepted that people of all ages play videogames and the gaming market is pretty evenly divided up between PC and console gaming. Nintendo is quite happy with the niche they’ve carved out for themselves with their systems being largely a platform for their own extensive first party catalog plus any other 3rd party games people care to play on them. We live in an age where cross platform releases are the norm now, so platform is largely a question of preference outside of exclusive releases.

        Family friendly at the time meant that your kids could play it on the living room TV and there wouldn’t be anything your average uptight conservative suburban mom would start writing angry letters about. Recalling my point about Nintendo’s family friendly rep having been established during the era of the NES and SNES it’s important to note that the ESRB didn’t exist for the entirety of the life of the NES and only showed up late into the life of the SNES. During that timeframe Nintendo very much wanted parents and grandparents to be comfortable purchasing any NES or SNES game for their children no matter their age, and so were very strict about what kinds of content they would or wouldn’t allow. The fact they let Mortal Kombat onto the SNES at all was something of a miracle even if they did insist on the most pointless censorship ever.

        What you’re referring to as family friendly I would say is more accurately described as social gaming or couch co-op. The physical aspect of multiplayer gaming on the Wii certainly added something unique to local multiplayer on the console, an experience wholly unlike a group of players sitting on a couch holding more traditional controllers.

        • aard@kyu.de
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          11 months ago

          What you’re referring to as family friendly I would say is more accurately described as social gaming or couch co-op. The physical aspect of multiplayer gaming on the Wii certainly added something unique to local multiplayer on the console, an experience wholly unlike a group of players sitting on a couch holding more traditional controllers.

          Pretty much everybody copied it afterwards - Microsoft has Kinect, Sony has some support to use their camera for that. Switch controls can be detached for that kind of play - but there never was the high amount of well done movement games available on any other platform afterwards, and never again the good haptics of the wii remote.

          We have the wii and on of our switches hooked up to the TV - in that mode we pretty much exclusively use the wii. I recently downloaded pretty much all remaining sports and dance games to get some more variety. For the switch the cool stuff is the mario cart with physical carts, and the Labo.

          Being able to use the wii controllers and the balance board on the switch would’ve been a great thing.

    • Staiden@lemmy.dbzer0.com
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      11 months ago

      For sure. Lots of people knew how awesome game cube was and what it was capable of. Its lacking graphics with extremely well made games. The dreamcast was a powerhouse with VGA out. Barely anyone knew how amazing it was. It could have blown away Sony. Sega really dropped the ball. I wish I had known when it came out.

    • vivavideri@lemmy.world
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      11 months ago

      I’m on my 3rd dreamcast but it’s been fine for the last couple decades. My genesis, though, 1991 and still fine. Kicking myself actually, the cartridge port was feisty for EVER but i finally had the guts to really look in there and i tweezed out 30 years of fuzz that had felted down in it.

    • Vash63@lemmy.world
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      11 months ago

      PS1? Those disc drives were very fragile. Mine didn’t work unless I physically tilted console sideways after like 2 years of use.

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        11 months ago

        SDIO mod is almost mandatory at this point. Not an easy mod, though. Certainly not a first time soldering project. You have to carefully scrape away the protective layer of some very thin traces to expose the copper and solder a fine wire to it.

        Still, the quality of life improvement is worth it, even if you don’t download ISOs off the Internet. Vastly reduced loading times and no dealing with scratched discs.

        • hansl@lemmy.world
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          11 months ago

          If you’re going to play with SDIO mod you’re better off on a MiSTer, tbh.

      • Aradina [She/They]@lemmy.ml
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        11 months ago

        For the PS1 disc drives, typically the issue is caused by a rubber band that hardens and falls apart over time. It’s a fairly easy replacement. That and greasing the rails.

    • TimeSquirrel@kbin.social
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      11 months ago

      Not a console, but I have a working Tandy 1000 from 1984.

      Mobo in great condition and case isn’t even yellowed, whoever had it before me must have had it in a dark coat closet for 30 years.

    • nicetriangle@kbin.social
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      11 months ago

      Yeah I’ve seen a lot of SNES still working today. I had one myself just a few years ago and sold it when I had a big move. So that’s a lifespan of about 25-33 years depending on when the existing units were produced.

    • RightHandOfIkaros@lemmy.world
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      11 months ago

      The key flaw was it using mini disks. Not only did this kneecap storage capacity for developers, but it also made it difficult to pirate games, which is ironically a big part of its failure.

    • MudMan@kbin.social
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      11 months ago

      Eternal Darkness is an overrated game that looks pretty bad, I agree. It’s also early.

      But no, what the hell are you talking about? Luigi’s Mansion, Mario Sunshine, Metroid Prime, Killer 7, RE4… so many GC games specifically still hold up today, especially when played on a CRT. Most multiplatform releases looked closer to the Xbox versions and better than the PS2, and GC exclusives were hands down some of the best looking games of the generation.

      Like someone else said, the issue was them insisting on proprietary formats with low capacity, which led to some low-effort compromised ports sometimes. But otherwise it was easily the most comparatively performant and consistently visually impressive Nintendo console since what? The SNES? I guess it depends on whether you thought the vaseline-smear look of the N64 sucked, which I did.

      • jordanlund@lemmy.world
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        11 months ago

        The reason Eternal Darkness looked bad was because it was developed as an N64 game. Dev time took soooo long, it released on the GameCube instead.

        The vast, vast majority of GC games looked like ass because nobody seriously threw dev cycles at it. They didn’t have to because they knew kids would just buy any branded property and eat it up.

        https://youtu.be/QNjqwueSvBY

        • MudMan@kbin.social
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          11 months ago

          That is demonstrably false. The vast majority of GC games did absolutely NOT look like ass. At most, multiplatform ports didn’t look as good as they could have because both OG Xbox and GC were less of a priority and people led development on PS2, so multiplatform ports tended to be slightly elevated PS2 fare, rather than fully exploit the smaller two platforms. But also, both GC and Xbox had very nice looking first party releases, and like always with Nintendo, their aboslute army of first party developers was putting out visual bangers from day one. If anything the asset quality of many GC games has become more obvious over time, as the platform lives on through upscaled emulation.

          At the time I played a bunch of multiplatform stuff on GC first when a port was available despite having a PS2 right there. My experience of being a multiplatform owner at the time was less that Cube ports were compromised, although some were, but that it was disappointing how many ports it just didn’t get at all, particularly as games started getting really asset-rich on the other platforms and fully max out a single layer DVD-5 or even ship on dual layer DVD-9s. Some people would do double disc GC releases, but nobody wanted to jam four whole discs in a box.

  • sleepmode@lemmy.world
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    11 months ago

    My roommate and I stood in line for it, I remember marveling over how well-made it was. They got everything right. Even the little beeps and boops using the OS itself. You don’t really see that anymore.

    • cyberpunk007@lemmy.world
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      11 months ago

      Now it’s ads and garbage all over the screen. Even at that I think ps3 xmb was my favorite console os

    • Wahots@pawb.social
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      11 months ago

      The console and its software were so incredibly well designed. Different era of design. I really miss it. Now everything is filled with bugs and ads.

  • Dead_or_Alive@lemmy.world
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    11 months ago

    Looks at OG Atari 2600 still chugging away on my gaming shelf after almost 40 years and chuckles.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    11 months ago

    I mean what console has survived as long as those OG Gamecubes.

    I still have my OG SNES from when I was a kid and got one the year they came out as a Christmas gift. And Dreamcast. And PS2 (but the slim; I got rid of the fat boy as soon as the slim came out).

  • Corroded@leminal.space
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    11 months ago

    Ive had 2 PS2’s go down, a PS3 Gen1 break, 3 Xbox 360, and very sadly an OG Xbox that did last from 2005 to 2015, an N64, and my PS4 Slim is getting there for sure. All (except the 64) gotten years (some a decade) after this Gamecube I still have today.

    What do you mean by PS2s going down? I feel like they’re the most robust console I’ve come across especially when the benefits of modding are taken into account

    • Maximilious@kbin.social
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      11 months ago

      I had an issue with my launch day PS2 when it was still in circulation. Thankfully the fix was to open up the console and flip a toggle switch to allow it to read both both DVD and PS2 games again. Console is still going strong to this day for me.

  • THCDenton@lemmy.world
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    11 months ago

    I miss my gamecube. That and the ps2 have to be the pinnacle of home console. After those two consoles PCs have reigned supreme.

  • Pulptastic@midwest.social
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    11 months ago

    The GameCube controller was hot garbage. Weird unfriendly shape, buttons in the wrong spot, my thumbs and index fingers we’re not happy with it. The N64 controllers had durability issues but the layout was spot on.

    I also have the same complaints about the switch controllers. The secondary thumb functions (left d pad and right joystick) and primary L/R buttons are not in a good ergonomic place and cause my hands to hurt after a bit of playing.

      • erwan@lemmy.ml
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        11 months ago

        I agree with him, and it baffles me that people this day still go out of their way to play Smash Bros on Switch with a GameCube controller instead of the superior Switch Pro Controller.

      • chitak166@lemmy.world
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        11 months ago

        No, it’s pretty popular.

        The gamecube controller is a pile of shit. There’s good reason why we don’t make them like that anymore.

      • Dudewitbow@lemmy.zip
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        11 months ago

        The gamecube controller and the xbox duke are basically in polar opposite sides of thr spectrum. If you had on the reletively speaking, smaller hands, you liked the gamecube controller and hated the duke. Conversely if you had larger hands, it was usually the reverse.

        Situatiom of japanese company built something optimized for the average japanese hand

        • DerisionConsulting@lemmy.ca
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          11 months ago

          My husband got one of the new xboxes, and I hadn’t touched one since the original Halo/Fable days. I was so disappointed at how tiny the controllers are now.

          • vivavideri@lemmy.world
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            11 months ago

            I love the small controllers. They’re so much easier on my joints than anything else, to the point where they’ve given me reaccessibility to my old games via emulator. Can’t do a button masher to save my life any more though.

            I wonder, if you’re handy, perhaps you could gut one of the big ol’ XBOX controllers and do a frankenswap.

            • DerisionConsulting@lemmy.ca
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              11 months ago

              I have the opposite problem that you do, the new smaller controllers make my hands start to cramp up after a couple of minutes on the new ones. It looks like Hyperkin makes a 20th anniversary Duke controller, so if I want to, I could end up just getting that.

              I am pretty sure that the new controllers are a better fit for most people, so it’s probably better that they made the switch.

    • R0cket_M00se@lemmy.world
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      11 months ago

      I’ve always considered every Nintendo control scheme to be garbage and usually people can at least agree that the N64 was trash, but to call it a spot on layout? Damn, what kind of hands do you have? Lol

      • Pulptastic@midwest.social
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        11 months ago

        The button position is not compromised like it is on “normal” shaped controllers. There is one joystick right in the center of thumb ROM, the triggers are where my index finger naturally rests, it’s just nice to use. I don’t need Spiderman hands to hit button combos.

  • utubas@lemmy.world
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    11 months ago

    I just grabbed a Wii U and modded it so I can play mostly Gamecube, but also some Wii and Wii U games. So much fun completing Timesplitters, and the occasional Mario Football