Sometimes I make video games

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Joined 11 months ago
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Cake day: July 26th, 2023

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  • “Red tape” is a pretty common idiom here. It’s similar to bureaucracy, but it’s more like the useless stuff you have to deal with in order to do something.

    Say you want to update your driver’s license and you need to bring in some ID and fill out a form. That’s regular bureaucracy.

    If you want to feed the homeless so you have to get a permit for an event, prove your volunteers have food-handling training, fill out forms for your volunteers, notify the police that there will be a public gathering, schedule an inspection of the facility, etc, that’s red tape.

    Another way to look at it might be that Bureaucracy describes the system in which offices communicate with each other, and Red Tape are the tasks/forms/whatever you have to complete in order to get what you want approved.






  • I think nostalgia plays a pretty big factor in retro games. Like, yes, I agree that enshittification marches onwards and the state of the industry today is pretty lame.

    Every time I’ve gone back to a retro game I find myself vaguely disappointed. Quality of life has come a long way, and development is iterative so it makes sense that games made twenty years ago are lacking some features that make life easier for the player. Things like fast travel in metroidvanias, or inventory and quest management, or just trying to remember what it was I was supposed to do next in an RPG are often quite lacking. Or at the least, they’re not up to today’s standards.

    Survivorship bias plays a pretty big role here too. We remember the good games that stand out from the rest of them, and we forget about the crap. There was shovelware back then too, maybe not to the degree of the modern app stores with F2P games loaded with microtransactions and dark patterns, but they were there too.

    Anyway, long story long, the trick in whatever generation you play seems to be to find games that respect your time as a player. I’d also recommend checking out indie games, they’re made with love, and you can find all kinds of retro-styled where you can tell the devs were passionate about games of the era.

    Here’s a short list of games I’ve enjoyed that give me that retro SNES feeling:

    • Bzzzzzt - Just delightful
    • Gravity Circuit - Megaman, but the platforming actually feels good and fast
    • Nuclear Blaze - This one has a unique offering where have to put out fires while platforming
    • Skull Girls - okay, this one’s a bit older too, but in another comment you said you like Street Fighter so this might be up your alley




  • I was team numpad all the way, but then I received a 60% as a gift and I have to say, I’m quite impressed with it.

    It’s pretty decent for gaming, you get more desktop real-estate for your mouse which is a huge plus. I’d also hazard a guess and say that the smaller size is more attractive for the average computer user.

    Now that everything seems to take USB-C it’s really easy to swap out your board for something more suitable for your task. So if you really need a numpad, you can just swap your full size board back in.

    Depending on your use case, you might be surprised how far you can get with a 60%. I thought the lack of arrow keys and F1-12 was really going to bite me, but I can use them easily enough for most cases - but not always. For instance, I wish I could still select text with Ctrl + Shift + arrow/home/end, but that’s out of reach now. But for 99% of my usage, it gets the job done.