I write bugs and sometimes features! I’m also @CoderKat@kbin.social.

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Cake day: June 21st, 2023

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  • CoderKat@lemm.eetoFediverse@lemmy.world*Permanently Deleted*
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    11 months ago

    Yeah. I don’t know what these “just post” types think it’s like. I tried making some relatively niche posts early on, trying to spark discussion in communities for some games I was playing. Got a single digit number of comments at most. Sometimes none. Small communities don’t get seen and niche posts in bigger communities are less likely to get votes. It feels very discouraging if you spend 30 minutes to make a post that seemingly nobody even sees.

    Some folks here don’t seem to want to hear it because they badly want Lemmy to be better (and I kinda get that), but where niche communities are concerned, Reddit is unfortunately better.

    Also, the “jUsT PoSt” replies are acting like everyone wants to post. Not everyone does and we shouldn’t be acting like they’re idiots because they don’t want to be the one to make the posts. It’s perfectly valid to want to read other people’s posts. There’s also some stuff you just can’t post and expect it to work. Eg, I read episode discussions on Reddit. Those can really only take off if you post them immediately when the episode airs. It feels like only Star Trek has those here. For every other show, I just go back to Reddit.


  • Find local groups. Two notable ones for me are that I found a discord for my city for people looking for friends (which means stuff like regular board game events and the likes) and the kink community (ie, fetlife) regularly does similar (you don’t treat that one as a dating site, but rather a way to find real life events where you meet people).

    There’s probably various other ways to find real life meetups that aren’t for the explicit purpose of meeting people to date, but will find em anyway. Casual sports leagues, hobby oriented groups, co-workers, etc.




  • Heck, I’d say even give money to those big corps so long as they are being reasonable with the price and availability. Reasonable varies by person, of course. But for me, I’ll pay for any $70-90 game (the normal price for new games now in Canada), but stuff like Sims DLC or how the original Mass Effect only let you get DLC through some dumb BioWare credits are cases where I’d pirate no regrets even with my current income.

    After all, there won’t be AAA games if people don’t pay for them. I have (mostly) no qualms with big publishers pocketing a significant profit on those games if they get made well. Bigger problem I have is with games that get rushed to the point of impacting quality, but that’s something I see more for changing how you approach that individual title. Stuff like mistreating staff (crunch time) is a bit iffier. I still lean towards giving them my money, since nobody enters the game dev business without knowing it’ll involve crunch and I do want the devs to be rewarded for their hard work with a commercial success (cause that’s unfortunately just how success is measured in our capitalist society).




  • But are they? Generally in tech, it’s really hard to gauge people’s performance and most companies are conservative with firing people for performance reasons. So you could coast by on mediocre performance. You team won’t be happy with you, but you probably will keep your job simply because you’re given the benefit of doubt. Tech is one of those areas where someone can actually be 10x as effective as another person, because so much of the job can be spent on stuff like debugging and dealing with weird issues, where one person might spend all day on an issue that another person can resolve in minutes.

    There’s also something to be said about the fact that companies are usually paying for your time, not output. Contractors are the ones who are paid for output, not employees. It’s also straight up expected in tech that you’re looking for ways to automate some tasks so they don’t have to be done anymore. It’s not like some mindless office job where you’re expected to do X reports per day. There’s a never ending list of bugs to fix and features requested. You’re generally paid to find ways to increase productivity, not merely do the same thing over and over.

    At any rate, tech is usually also paid well enough for it. There’s still massive income disparity between regular workers and C-suite, but at least the pay is always well, well above living wages, stock options are commonly given to regular workers, and high performers often are rewarded for doing better than average. IMO, tech jobs aren’t really an area to focus on the kinda mindset you have, since it does so much better than most (not perfect, but still far better). Most jobs don’t get anything close to what tech jobs offer to regular employees.


  • Casters often feel at a massive disadvantage for casual fights. For a boss fight, casters are often the strongest, since you’ll blow all your spell slots. But for smaller fights, you want to preserve your spell slots and cantrips simply cannot keep up with martials. I mean, a single attack roll for a spell cantrip vs getting 2-3 attack roles that also do more damage total? Heck, my strongest martials can usually do at least double the damage of a spell caster’s cantrips.

    Though at the same time, when I can blow the spell slot, no martial can outdo the AoE damage of reliable ol’ fireball or the likes. Just I can’t justify using my spell slots on a small number of weak enemies.


  • Second playthrough, trying out dark urge and being evil. It’s really hard, honestly. I’ve lost half of my beloved companions and slaughted some favourite NPCs. It feels really fucked up. Minthara better be worth it lol.

    Despite the fact I tried to be a completionist in my first playthrough, I’ve still been discovering lots of things I missed. The biggest so far is that there was a massive amount of the creche to explore on the exterior. I missed that before and basically only went into the basement. I also last time missed that there were 2 mythrils, among many other smaller things.


  • Some of these I get, but I don’t get the T9 thing. T9 was so bad! It took ages to type many words. Today’s predictive keyboards are miles better.

    Also, no software updates? Sure, every now and then there’s a shitty update, but most updates are great. New features and especially bug fixes are amazing. Used to be that if something had a bug, you just had to deal with it. There’s no guarantees it’ll be fixed today, but many companies do fix their bugs at least eventually. The ability to iteratively develop is huge for software quality. These days, unless you’re developing something that absolutely cannot fail (like a mars prober or radiation therapy machine), it’s widely agreed upon that iterative design is superior to “waterfall” design of trying to plan it out all ahead of time. Part of why is so you can get feedback continuously instead of only after you’ve committed to months of tech debt.