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Joined 1 year ago
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Cake day: June 13th, 2023

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  • It’s not a legitimate competition, that’s the entirely point. The claim is AI models rely on stealing content and changing it slightly or not all. And if a “regular” journalist does this, they would get into trouble. Just because the entity switches to an AI company doesn’t make this business model legitimate.

    A few years ago there was a big plagiarism scandal on IGN because one of their “journalists” mostly took reviews of other people, changed a few words, and published it. Obviously that’s not fine.




  • YouTube doesn’t have a say in this, it’s up to the copyright holder of each individual song. YouTube just detects if a song is copyrighted or not then gives the owner the option what to do. The three common ones are

    • Disable the Video.
    • Claim Monetization of it.
    • Do nothing.

    So whoever holds the rights to Phil Collins song is the one responsible for your video being disabled. While whoever holds the rights to the song Joe Schmo decided to go with option 2 or 3.

    This process has mostly been automated. So it feels like YouTube is doing it but they are just following the orders of the copyright holder.

    The system is a bit overzealous in some cases and even fair use gets flagged.That’s on YouTube. But to be fair, it’s very hard to have an automated system detect the difference between fair use and not. YouTube should just implement a better way to dispute false copyright claims.


  • Games developed by Paradox have been like this for decades and it’s fine. The player base is aware of it and buys the game with the expectation that it will take an additional 2 years and several dlcs for the game to be actually good. Everyone knew Victoria 3 won’t be good on release.

    And crucially, the developers of Paradox are also aware of that and delivery a product that is still somewhat enjoyable on release. They know where to cut corners that will be fixed with dlcs and what needs to be focused on for release.

    But when Paradox is just the publisher things don’t work out that well. Because the developers might not actually plan their game around that kind of thing. And when they are then forced to release early, their game is still a huge mess.





  • Head over to the website of the company go to the about section and read about their values. They usually list something like teamwork, communication, working autonomously, speed, or quality. You pick 2-3 of these values and that’s what you talk about when they ask about yourself.

    For the actual technical part it’s hard to prepare for. Most people don’t actually care about you being perfect but just want to see if you actually are familiar with what you said you are. So as long as you have an idea what you are talking about you will be fine.

    Even if you don’t know the answer, just come up with something that could work. Don’t just say you don’t know. Explain your train of thought as to why your solution could work. And any other ideas you might have.


  • MapTools is the only FOSS virtual table top software I am aware of. It has all the features one would need, extensive dice rolling commands, a shared map and tokens, it even has fog of war options. But out of the box it’s very barren. You can download user created libraries and frameworks. Since 5e is very popular there are tons of resources available. And only the host has to download and install them manually, connecting players will download them automatically when joining.

    But don’t expect it to be as neat and tidy as the paid options. It gets the job done and you can do a ton of stuff with it but it isn’t anywhere nearly as intuitive as some of the other tools. Especially the host/gm will need to invest some serious time into the software.

    You can find it here https://www.rptools.net/toolbox/maptool/ since it’s free just take a look if it’s “good enough” for you.



  • I don’t think it matters nearly as much as the article makes it sound. Especially since multiclassing is super viable in 5E and BG3 removed all kinds of requirements for multiclassing and even allows you to respec. Meaning even multiclass combos that struggle if played out at level 1 can just be recreated later. And that means you can recreate the toolkit of a Bard fairly easily and focus more on the aspect you actually enjoy.

    I think any class with ritual casting is going to feel very rewarding in your first playthrough, assuming you don’t forget to utilize it. So you have Bard, Cleric, Druid, and Wizard, and Arcane Trickster and Eldritch Knight. But even any class with just cantrips are already going to give you a lot you might not be used to from other RPGs.

    The only class I wouldn’t recommend for the first playthrough might be Paladin. The oath just limits your choices in certain situations. And while you could break your oath and become an “Oathbreaker”, I personally don’t feel this is the best for the first time playing. I think being able to explore all options available without having to consider your oaths makes for a better first-time-playing experience. But Paladin is on the list for my second round.

    Edit: I forgot that BG3 made changes to Arcane Trickster and Eldritch Knight, they can both also ritual cast. In general, there are a lot of changes made that make the game way more open and allows you things to make it fun.