• 0 Posts
  • 10 Comments
Joined 16 days ago
cake
Cake day: September 3rd, 2024

help-circle
  • I mean, we’ve seen already that AI companies are forced to be reactive when people exploit loopholes in their models or some unexpected behavior occurs. Not that they aren’t smart people, but these things are very hard to predict, and hard to fix once they go wrong.

    Also, what do you mean by synthetic data? If it’s made by AI, that’s how collapse happens.

    The problem with curated data is that you have to, well, curate it, and that’s hard to do at scale. No longer do we have a few decades’ worth of unpoisoned data to work with; the only way to guarantee training data isn’t from its own model is to make it yourself




  • At least in this case, we can be pretty confident that there’s no higher function going on. It’s true that AI models are a bit of a black box that can’t really be examined to understand why exactly they produce the results they do, but they are still just a finite amount of data. The black box doesn’t “think” any more than a river decides its course, though the eventual state of both is hard to predict or control. In the case of model collapse, we know exactly what’s going on: the AI is repeating and amplifying the little mistakes it’s made with each new generation. There’s no mystery about that part, it’s just that we lack the ability to directly tune those mistakes out of the model.



  • We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theatre.

    Annapurna’s no slouch when it comes to TV/Film publishing, but if I had to speculate, I’d say there was probably some friction between the film and game sides of things as far as goals and culture go. It’s possible that the film side management was being a little too controlling of Interactive with all the Alan Wake and Control IP plans, leading to the request to split.

    Annapurna Interactive has published some real bangers, especially when it comes to truly small team indie devs. If they do reform as a new company, hopefully they can pick up that legacy and bring more stuff to market.

    Anyway, that’s all to say… go play Outer Wilds.