We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theatre.
Annapurna’s no slouch when it comes to TV/Film publishing, but if I had to speculate, I’d say there was probably some friction between the film and game sides of things as far as goals and culture go. It’s possible that the film side management was being a little too controlling of Interactive with all the Alan Wake and Control IP plans, leading to the request to split.
Annapurna Interactive has published some real bangers, especially when it comes to truly small team indie devs. If they do reform as a new company, hopefully they can pick up that legacy and bring more stuff to market.
Annapurna’s no slouch when it comes to TV/Film publishing, but if I had to speculate, I’d say there was probably some friction between the film and game sides of things as far as goals and culture go. It’s possible that the film side management was being a little too controlling of Interactive with all the Alan Wake and Control IP plans, leading to the request to split.
Annapurna Interactive has published some real bangers, especially when it comes to truly small team indie devs. If they do reform as a new company, hopefully they can pick up that legacy and bring more stuff to market.
Anyway, that’s all to say… go play Outer Wilds.
I’m jealous of people who haven’t played Outer Wilds yet because they can still experience it for the first time.
Played it for the first time three months ago. It was a blast!