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Joined 11 months ago
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Cake day: July 22nd, 2023

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  • So I take it you’re against the government subsidizing science research in general? “The government shouldn’t fund new technology” is a stupid and destructive position. We’d be living in the 1800s if it were up to solely the capitalistic market. I mean, the first broadly effective antibiotics that are responsible for saving probably hundreds of millions of lives at least only exist because of people working in government-funded labs, under government-funded universities, for the government. Why should the environment be treated like it doesn’t matter to our civilization?


  • “There is no future without electrification. But just electrification will not get us there,”

    Daniel Posen is an associate professor in U of T’s department of civil and mineral engineering, and the Canada Research Chair in system-scale environmental impacts of energy and transport technologies. He agrees electrification is vital. But relying solely on electric vehicles to reduce carbon emissions from transportation may not be enough, especially if we want to do it in time to stop a catastrophic two-degree rise in global temperatures.

    The article you link contradicts you, it clearly suggests that adoption of EVs reduce carbon emissions, but we still need to do more (e.g. ACTUALLY HAVE PUBLIC TRANSIT INFRASTRUCTURE) to prevent a climate catastrophe.





  • Valve already has a game engine you can use – Source – although outside of their own games, it’s not really popular. Otherwise I think it’s moreso that making a good general gaming engine is hard. Like, really hard. If Valve tried to compete with, say, Unreal or Unity, (especially with their relatively small team) it’d more likely than not have no chance at all. They’d need a LOT more manpower, a massive budget, and to hope that they actually make something quality enough to actually be a viable alternative. Even then, though, it doesn’t have the 2 decades of content and design that Unreal and Unity have, which is pretty important. Although I suppose Source does have a lot of user-generated content.

    It’d be a gargantuan investment, a massive risk that has a high likelihood of not turning out well, and even if it were successful it would likely take many years if not over a decade to actually see the benefit of it.

    There’s a good reason most games use an extremely small amount of engines, either that or their own in-house engines. It’s a monumental task to make a great, easy-to-use, generic engine like the ones currently on the market.

    IMO Valve trying to enter the game engine market would just end up being either Godot but worse, or Bevy but worse. It’d be far better if they just created a team to work on a pre-existing open-source engine, although I guess there’s not any money involved in that unless they for some reason used the engine.


  • A lot of the time it’s about being lucky enough be able to have or form connections with rich stupid people. Those kinds are a lot more willing to throw insane amounts of money at someone/some company they vaguely know to do things they know nothing of but hear a lot about.

    Or just working at a company that’s well-known in the area and deals with clients very intimately while the product is being created.

    Sometimes charging more for the same service makes them want it more, to them it means it’s premium programming (as opposed to the off-brand wish dot com programming). But sometimes they demand disgracefully cheap yet world-class service and throw a tantrum when they can’t pay you $5 an hour for a full rebranded recreation of the Amazon web service.


  • Sounds just like Gaijin… although now that I think about it, this sounds worse than Gaijin.

    I love Paradox’ games but man, I really hate Paradox sometimes. I bought all the Stellaris DLCs at the time while they were on sale (about $100, I think it was everything before the update that added espionage) thinking I was supporting the development of intergalactic space genocide & intelligent life cannibalism game, but the more I got into the community the more I realize… the devs kinda fuck the community over a lot. I would normally think “wow, they’re making so many great hits at the same time, the games might be extremely buggy but they really deserve credit” but as time goes on I start to see them more like I see every AAA studio. I guess that’s all you can expect when the company’s stocks are public.

    Also imo you shouldn’t have to pay $300 to experience the full game god damn it! Although they do allow you to play as if you have most DLC when the host does, so I can’t say it’s immorally greedy. It’s something I can appreciate.




  • What made me and I imagine a large chunk of other people convert to revanced/similar apps is the super aggressive advertising, it’s impossible to use youtube when you get a double ad before and after every 5 second video and get 30 second midrolls every like 3 minutes. You can’t skip through a video to find the part you want to see because you’ll just get an ad. It’s extremely infuriating and time-consuming, it used to be where I was willing to deal with it but they fucked it up. Now I can never go back to ad-riddled YouTube, even if it has a “reasonable” amount of advertising (I am now in the belief that no amount of advertising is reasonable anymore though).








  • I would say there is some reason to vote in the UK because even if shitty politicians are guaranteed to win, not having an overwhelming majority of the vote still means the parties need to at least put up a façade/not go all in on shitty beliefs, because there’s still the threat that people won’t vote for them if they go too far.

    But the UK seems to have even less of a dichotomy between the 2 major parties than the US, so it’s pretty fucked… the labour party is supposed to be the “leftist”/populist party, but they’re pretty much indistinguishable from the tories most of the time if not all of the time it feels like. So I completely get why the British would feel completely and utterly hopeless even compared to Americans


  • I don’t work on any widely-used languages (I’ve made my own but not anything important) but I do think the designers of Zig and Rust have very good reasons for using semicolons – I read some reasons from the Rust devs themselves somewhere but I can’t remember them other than it vaguely being about how Rust is expression-based and intended to be lightweight and how whitespace significance can create confusion around how to read and write certain things and bla bla bla…

    but my personal opinion, what I generally I would imagine it’s for other than readability, is because the code can look a lot cleaner when an expression returned from a block is just the expression, and not expression plus some token like return. It’s especially nice in long closures or extremely short and simple blocks. I would rather consistently have to write expressions broadly like let a = { b + c }; rather than let a = { return b + c }. The semicolon has significance as a “result discarder” so expressions can be the default, so it’s on the surface a lot more functional-friendly.

    Also this is more specific but I hate the way WS languages generally handle quotes