Even if we were in a world where PCIE 4.0 SSDs faster than PS5’s internal SSD (and 5.0s that are twice as fast that are launching this year) didn’t exist, what is the PS5 doing with all that speed that couldn’t be done on PC?
If you want to say the PS5 and Xbox Series consoles punch above their price bracket, that’s very true, specially at launch; but no console has been more capable than a contemporary PC since the Xbox 360 (or arguably the PS3)
It’s not the hardware that’s the problem. (Though again, the built in hardware decompression matters too.) It’s the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC.
And again, I already answered the question in the post you’re replying to. You can stream the much higher quality game from disk in real time.
The point is that the settings don’t matter. You can’t match the load performance of the PS5 on PC.
This will likely eventually change. But right now the PS5’s storage stack actually gives cutting edge performance, and it’s what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games.
Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better?
It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth.
I said it in that post.
There is no comp on PC for the loading capability the PS5 has. You can’t stream in a world from SSD on PC like you can on PS5.
Even if we were in a world where PCIE 4.0 SSDs faster than PS5’s internal SSD (and 5.0s that are twice as fast that are launching this year) didn’t exist, what is the PS5 doing with all that speed that couldn’t be done on PC?
If you want to say the PS5 and Xbox Series consoles punch above their price bracket, that’s very true, specially at launch; but no console has been more capable than a contemporary PC since the Xbox 360 (or arguably the PS3)
Nothing yet.
It’s not the hardware that’s the problem. (Though again, the built in hardware decompression matters too.) It’s the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC.
And again, I already answered the question in the post you’re replying to. You can stream the much higher quality game from disk in real time.
Didn’t digital foundry report that pc was slightly faster at loading h:fw?
They did
I think that as long as a game doesn’t use DirectStorage GPU decompression and you have a good enough CPU to compensate it should be faster.
There was a really good interview with nixxies where they went into a lot of detail about what they did, but it was basically as you said.
“with everything identical”? Yeah if you had a low end PC it wouldn’t be very good.
The point is that the settings don’t matter. You can’t match the load performance of the PS5 on PC.
This will likely eventually change. But right now the PS5’s storage stack actually gives cutting edge performance, and it’s what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games.
I don’t think that is true? If you had a high end nvme drive you beat ps5 load times on every port released… Since the PS5 came out?
Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better?
holy ignorance
Do you mean its ability to stream data directly from the SSD to the GPU without the CPU being involved? Because PCs can do the same thing these days.