• BmeBenji@lemm.ee
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    1 year ago

    Funny. My worst fear is being stuck in the middle of the ocean with no boats or land in sight. But I’m trying to be more open-minded so I guess I shouldn’t judge.

    … but also at the same time my greatest fear about the gaming industry is that all indie games will start having battle passes and subscriptions. But I guess some people who still think the base version of Call of Duty is worth the yearly $70 subscription fee might be deathly afraid of being reminded that MW3 is actually just MW2 with a few new guns.

    • Nelots@lemm.ee
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      1 year ago

      Battle passes are fine when done right. Deep Rock Galactic, for example, adds all the cosmetics from the pass into the random loot pool after the season ends.

      Most battle passes fucking suck though. Like in overwatch where you pay for the privilege of unlocking things through dozens of hours of gameplay.

      • thatWeirdGuy@lemmy.world
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        1 year ago

        Ye, ghostship gaming has nailed it. Some items even go into the store and can be bought with earned currency.

        The game is so good that I’m serious considering buying some dlc to support them.

        • Nelots@lemm.ee
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          1 year ago

          I don’t play the game a ton anymore, but back when I was super into it, I bought all four of the DLC out at the time for that exact reason. I rarely even use the cosmetics included, I just think the devs are awesome.

      • BmeBenji@lemm.ee
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        1 year ago

        I see where you’re coming from, but if the game is designed in a way where it feels like it’s trying to convince me that playing the game for a larger amount of time is worth a reward and not rewarding in its own right then something is definitely off

        • Nelots@lemm.ee
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          1 year ago

          So you’re against unlocking things through play? Stay away from the rouge-like genre then, you would hate it.

          Just about any game that is designed to be played more than once (i.e. not story games like the Witcher) will have some sort of in-game rewards to keep it fresh. Like the Binding of Isaac where you have over a thousand different items to unlock through gameplay. But live service games need a way to keep their game fresh for even longer than most. Themed unlockable cosmetics are a great way to do it. As long as they’re not capitalizing on FOMO, I do not see any problem with it.

          • BmeBenji@lemm.ee
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            1 year ago

            I’m not against unlocking things through play, I’m against unlocking things through play-time and that includes “experience points.” Cool stuff should be unlocked in the game, not once the game determines you have played it long enough to have earned something.

            For example, unlocking new weapons in Dead Cells because you found them, even if by random chance, is better than unlocking new skins in DOOM Eternal because you played (not won or lost, just played) the same level enough times over to have “earned” them. Wasting time is not an accomplishment.

            Yes, unlocks by random chance also technically could be considered unlocks by sufficient play-time, but I’d consider that different because you should be able to accept that you will never unlock certain items.

            • Nelots@lemm.ee
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              1 year ago

              Yeah, I disagree completely and I don’t think we’re going to see eye to eye on this lol. If I complete a mission in Deep Rock Galactic and am awarded a random cosmetic, I can’t see how that’s better than gaining EXP for a battle pass and unlocking a reward I actually want. Especially when there is no way to buy battle pass tiers (so no time-gated pressure to spend money for a cosmetic you really want) and the loot is mixed into the other loot pools at the end of the season anyway (so no FOMO).

              …is better than unlocking new skins in DOOM Eternal because you played (not won or lost, just played) the same level enough times over to have “earned” them

              Also, in DRG, the vast majority of both your regular and battle pass EXP come from successfully completing missions. You might get a hat or two if you play and lose a hundred games (you still get a tiny amount of EXP for enemy kills and stuff), but the vast majority of all your battle pass loot is obtained after actually winning games. So that’s not even relevant for this game.

              The only negative thing I will say about battle passes as a concept is that they’re currently in every fucking game ever. Just like loot boxes, one person thought up a neat idea and everybody else and their mother hopped on board and are riding that shit to hell and back. Really doesn’t encourage innovation.

  • FourThirteen@lemmy.world
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    1 year ago

    Who’s buying this shit anymore? The last game I got was the original MW2. None of my friends have bought CoD games in ages. Am I just in the wrong friend circles?

    • crackajack@reddthat.com
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      1 year ago

      Nah fam, you and your friends are just getting old. It’s the kids these days who are suckers for buying cash-cow and money milking games. Because they are kids and don’t give a shit about money with respect to quality.

      • spooksboots@lemmy.world
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        1 year ago

        I think it’s a little about how they don’t know better either, and there’s no better options. You and I remember when multiplayer games used to be great, but if nowadays they’re all shit, what option do they have?

        • Jojo@lemm.ee
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          1 year ago

          "Because when every game’s shitty…

          …No game is."

          ~Syndrome, probably.

    • alienangel@sffa.community
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      1 year ago

      I think there are fairly good odds none of my gaming friends have ever bought a CoD game.

      Not that we all play amazingly refined games, there is plenty of junk and regret-ware, and a lot of other FPS games - just no one ever got into CoD.

    • badaboomxx@lemmy.world
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      1 year ago

      I am.on the same page, i finished the campaign on my x360, then tried just once multi-player, and it was full of cheaters.

  • SSTF@lemmy.world
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    1 year ago

    My worst fear is that thing with the face of a man which stalks the deep woods.

  • rbesfe@lemmy.ca
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    1 year ago

    Shitty gamerslop company continues to be shitty and crank out gamerslop

  • slaacaa@lemmy.world
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    1 year ago

    Last COD I tried to play was the new MW, bought it cheap digitally. After forcing to download WZ for that shitty launcher, it couldn’t start on the PS5, kept freezing and crashing. After several rounds of back and forth with PS customer service, and wasting hours on reinstalls, they finally admitted they don’t have a fix, and gave me back my money.

    Will never touch this shitpile again (and I used to like COD around the old MW and BO times).

  • Something Burger 🍔@jlai.lu
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    1 year ago

    It takes 70-90 seconds to launch Modern Warfare 3

    That’s it? Launching Warzone takes at least ten times that, between daily 45GB updates, multiple restarts when updating, unskippable intro videos and PS2-era loading times.

    • Kit@lemmy.blahaj.zone
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      1 year ago

      Wtf who would play that? I’m not waiting 10 minutes to play a videogame - that’s a 6th of my free time every day.

      • chaogomu@kbin.social
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        1 year ago

        Not willing to wait 10 minutes to play a game? You Sir, or Madam, have never played modded Rimworld.

        Now imagine loading a game, realizing your mods aren’t quite right, and having to exit out and reload.

        As to 10 minutes to something like Warzone… no. Just no. An online battle royal type game needs to be fast. It can’t be all laid back and calming like Rimworld, the colony/warcrimes simulator.