Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.

These days I’m not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding. Obviously I remember Valve as the experts in creating memorable experiences and I would like them to keep fully exploring those talents. They don’t have that many employees, but they do have all the money in the world, no external pressure, no publisher to shit on them, it’s just their developers and artists and a vision. But then they use all that and create this. An Overwatch looking moba shooter, really? I’m sure people will like and play it, but is this the results of the vision and ambition of a company like Valve?

It doesn’t have to be Half-Life. I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original. My body is ready, give me anything. I can’t imagine a moba shooter really fits with this description. I’m wondering how such a low hanging concept even becomes a real product at a company as ambitious as Valve.

I hear people are having fun with the new game and I’m happy for them. I am no longer the target audience and I wish them good luck with it. In the mean time let me hear your thoughts on it. Would you like to see another single player experience from Valve?

  • PonyOfWar@pawb.social
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    4 months ago

    I’d love to get another singleplayer game as well, but I’ve accepted that Valve is just unpredictable. I’m sure they haven’t given up on Singleplayer and we’ll get another singleplayer game… at some point. Their previous game was the fantastic Half-life Alyx after all.

    • Hawk@lemmy.dbzer0.com
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      4 months ago

      I mean, stuff has leaked about a possible new Half Life game, I guess we’ll see soon™

      • wizardbeard@lemmy.dbzer0.com
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        4 months ago

        Stuff has been leaking about the next Half Life game since Episode 2 came out, and not much of it had anything to do with what we ended up getting with Alyx. Don’t get your hopes up newbie.

  • Coelacanth@feddit.nu
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    4 months ago

    Valve is not a normal company. As far as I know they still have their fluid work structure in place where projects are dictated by what the devs themselves feel like doing and are inspired by.

    Icefrog (who was the lead developer of Dota 2 - and Dota 1 for many years before that) is lead developing Deadlock as I understand it. It has his fingerprints all over it, at least. It seems enough other people at Valve liked his idea of a twist on the MOBA concept to turn it into a full project.

    I feel your frustration but there isn’t really any opportunity cost lost here. It’s not that they decided to make “a game” and chose this one out of all available options. If they felt like they had enough ideas to make Half-Life 3 (or any other single player game) then they would have. It’s just that this is the game they want to make right now.

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    4 months ago

    For what it’s worth, Robin Walker and his team are working on the next half life after Alyx. Will that ever come out? I have no idea and I’m not expecting anything. Deadlock however is a game designed by one of the grandfathers of the moba genre, and has had over 20k concurrent players at any given time, and it wasn’t even announced with it’s existence only known through word of mouth. That’s insanely impressive and shows how huge the moba genre really is and how those players are thirsty for a new game from a big company. It sucks and I wish we had more sp valve games but I’m content with the work they’ve done on proton, steamos, the steam deck, steam itself, and half life alyx. They haven’t been sitting on their hands not doing anything, they’ve been putting their focus on more technical areas versus making games and that’s ok.

    • BradleyUffner@lemmy.world
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      For what it’s worth, Robin Walker and his team are working on the next half life after Alyx.

      Got a source for that? I’m genuinely interested in reading more, but I don’t remember seeing anything about it in my usual places.

  • 100@fedia.io
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    4 months ago

    I wish for more fun and casual multiplayer with strong competive side like TF, none of this matchmaking toxic shit no-fun allowed with elo

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          I’m pretty sure you can still join servers like that. I haven’t played in years, but last time I did, the server browser was still there. A lot less lively because it was hidden compared to the matchmaking button, but it was still there.

      • IMongoose@lemmy.world
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        4 months ago

        And DOTA2 has the worst matchmaking I’ve ever seen in casual too. My third game I was placed with the sweatiest sweats and it completely turned me off the game.

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    4 months ago

    “An overwatch looking moba shooter”

    No, it plays like Battleborn and Monday Night Combat, a third person shooter with moba elements. It’s not overwatch, it’s not Dota.

    • Carighan Maconar@lemmy.world
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      4 months ago

      Also calling Overwatch a “MOBA shooter” is like calling Mario Kart a “Rogue like racer” because you start each race fresh with everything reset. It’s just an FPS, nothing MOBA about it.

      • Daedskin@lemm.ee
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        4 months ago

        I personally think MOBA should be used to broadly describe a style of game rather than what’s done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match’s flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.

        To me a game is a MOBA if:

        • The way to interact with it is primarily designed around playing with other players online (the M and O of MOBA.)
        • The goals of the players are against the goals of other players — ie. it’s competitive rather than cooperative (the B of MOBA.)
        • Any player at the beginning of a match has access to all the same options as any other player. This one is a little more vague, but as the A in MOBA stands for arena, I imagine it like a group of gladiators standing before a communal weapon rack that they’ll all pick from; no one has any options that the others don’t have access to.

        Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn’t as you have to unlock options meaning you don’t satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that’s a lot more specific and understandable.

        Does it really matter what it’s called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.

    • I_Has_A_Hat@lemmy.world
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      4 months ago

      I don’t get how everyone keeps comparing it to those games when Smite exists and it’s damn near identical?!

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        Because it’s not identical. SMITE plays like the top down mobas but in a third person perspective. Deadlock plays like a third person shooter with moba elements.

    • Geth@lemmy.dbzer0.comOP
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      4 months ago

      The point stands that it’s derivative. I’m convinced Valve can do better.

      • Virkkunen@fedia.io
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        And isn’t everything derivative? What’s the issue with that? If feel like you’re really trying to gather negativity towards this game simply because it doesn’t pander to your tastes

        • Geth@lemmy.dbzer0.comOP
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          Well, I guess your are right that everything is derivative. I also think some things are more alike than others and also some markets are more saturated than others. When Half-Life came out it was in a saturated market of FPSs but it also revolutionized the market. When Portal came out no one could compare it to anything other that a student project. Half-Life Alyx is still considered the no 1 most polished and complete game in the VR space. We’ll see the impact that Deadlock will have I guess.

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        Even if it is, it’s a derivation I’ve been sorely missing. Ever since Battleborn got shut down, there’s been a Battleborn shaped hole in my heart. Deadlock fits in that hole really well.

        It’s possible that the whole impetus for creating Deadlock came from something like that. Someone at valve, like me, enjoyed the hell out this particular mix of mechanics.

        There’s nothing like it. Dota doesn’t do the trick, neither does Overwatch. Of all things, the closest thing might be Titanfall 2’s titan combat.

        • jacksilver@lemmy.world
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          4 months ago

          Did you ever try Paladins? I somehow ended up playing Battleborn when it came out and really liked it, even though it got panned. Always thought Paladins was a close second.

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            No. Some also like Gigantic, but they never appealed to me enough to try em.

            I was in the Battleborn beta, and had such a blast I absolutely had to keep playing, so I bought it day one.

            I was really sad to see it be loved by those that played it, and hated as an “Overwatch clone” by everyone else.

            • KombatWombat@lemmy.world
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              4 months ago

              Gigantic: Rampage Edition is free to claim on Epic Games this week, so if you might be interested in the future, it would be worth grabbing now.

  • solsangraal@lemmy.zip
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    4 months ago

    we’re getting old dude

    the kids who are the age we were in the half life glory days–they don’t want single player. they want league of apex legends fortnitewatchstrike

    single player games won’t go away completely, but they’re definitely taking a backseat to whatever the rage is with the kids. currently mobas. just google “most played video games” if you’re not depressed enough already

    • Carighan Maconar@lemmy.world
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      “Single player games have taken a backseat”. Okay. We’re just going to state that as a truth? And also just stating kids as being the main video games audience still?

      I mean if single player games have taken such a backseat, why are big companies pouring so much money into games such as Horizon, Dragon Age, Assassin’s Creed, Anno or Dark Souls? Why are indie games, thousands and tens of thousands of them, so overwhelmingly single player? Why is Zelda still not a MOBA? Just does not really hold water as an argument IMO. If anything it seems the opposite is happening and after the height of MOBAs in ˜2015, the market is slowly creeping back.

        • chonglibloodsport@lemmy.world
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          I think we can state as a truth that they have less potential profit.

          That’s true but it’s not because people aren’t playing single player games. The reason single player games are less profitable is because the non-subscription, non-microtransaction single player market is extremely saturated with indie games. That makes it very hard to sell AAA single player games. The standards are extremely high and the opportunities for extra monetization are not there.

          I have been a single player gamer for most of my life, yet I haven’t bought a AAA single player game in decades. I have more indie single player games to play than I know what to do with, and frankly they appeal to me more than AAA titles. Expensive graphics and voice acting don’t have much draw for me these days. I am much more interested in roguelikes and retro games now. I think there are thousands of others like me out there, among all those who don’t go in for multiplayer games and haven’t purchased a console.

        • MolochAlter@lemmy.world
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          4 months ago

          Both of your points are only partially correct.

          I think we can state as a truth that they have less potential profit.

          Wrong, they just take less effort and have a more constant revenue stream.

          Potential for profit means nothing, when so many attempts at milkable forever games end up like Suicide Squad or Concord.

          Also you can come into them half baked and pull the plug if the game doesn’t sell (because it’s half baked) like they’re doing with SS and they did with the Avengers game.

          They spend more money.

          They don’t, you can’t spend money you don’t have, whales are working adults.

          Kids spend money for less. Better ROI, not higher payoff.

          You make the 18302nd skin and troves of kids will badger their parents for fortnite bucks so they can buy it but not everyone will. The upside is that making a skin costs you single digits percent points of the profits, so even if one or two are a dud, you’re fine, the good ones will make up for it.

          It’s a business model you can throw money at once the game’s got an audience base, which is very attractive to companies, because it’s uncomplicated and reliable.

        • ampersandrew@lemmy.world
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          4 months ago

          There’s plenty of room to monetize single player games when it’s add-in content to games that you continually replay as opposed to add-on content for something that’s story driven. More systemic games like Civilization, roguelikes, simulators, etc.

            • ampersandrew@lemmy.world
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              When your game isn’t live service multiplayer, your incentives change to putting out more sequels rather than iterating on the same game. So your revenue per game goes down, but there’s no reason it can’t necessarily be as lucrative overall.

                • ampersandrew@lemmy.world
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                  It’s not confusion. Your perspective is survivorship bias. For every Rocket League, there are 10 Concords. That’s why the entire industry is imploding right now. Everyone thinks their game will be Fortnite, but only so many games can be Fortnite, and a lot of that even comes down to luck, so you’ve got games like Avengers and Suicide Squad losing hundreds of millions of dollars each instead of making games for half or a quarter of their budgets that would have recouped their costs and then some.

      • Grandwolf319@sh.itjust.works
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        Single player games are less and less profitable these days. What the original commenter could have said is, these days, there isn’t much money to be made telling a story when fortnight makes so much money by doing nothing but cosmetics.

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      It’s not a question of demand, it’s a question of profit. Multiplayer games stand to make a lot more money than singleplayer. Nobody will spend real world dollars on cosmetic items in a singleplayer game.

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        Skyrim has no multiplayer component, but plenty of people have paid cash money for cosmetic items.

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          Not even close to the same scale as what Valve and Blizzard get people to pay for skins and hats

      • Grandwolf319@sh.itjust.works
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        And it’s gonna continue until regulations recognize how these games are psychologically terrible for kids and have gambling mechanics.

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    4 months ago

    I’d much rather have a game like deadlock developed out of love and passion than some suits dictating to the devs to make games they don’t want to. That’s how we get Avengers, Redfall, Gotham Knights, etc…

    • cassie 🐺@lemmy.blahaj.zone
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      4 months ago

      Especially considering a lot of the creative talent behind Valve’s acclaimed single player catalog are no longer at the company. Valve is a different company now and so their games will be different too.

      • PieMePlenty@lemmy.world
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        4 months ago

        On the flip side, they still have that Valve spice. Alyx was worthy of the Half Life badge, something I was skeptical was still possible after all that time.

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    but they do have all the money in the world, no external pressure, no publisher to shit on them, it’s just their developers and artists and a vision.

    I think that’s part of the issue. Supposedly they do have multiple games in development and a large percentage of their employees are working on them. But they are content to let the creative and technical processes play out, without announcing too-ambitious release dates which inevitably get pushed back and still have a buggy game released. And sometimes they even cut their losses if a long term project just isn’t working out.

    • jeeva@lemmy.world
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      I’m not saying everything in the world has been done, but “what, like Tiny Tina’s Wonderlands?”

      • Carighan Maconar@lemmy.world
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        Yeah, was thinking the same thing. Which, importantly, is already a game based upon a DLC for a previous Borderlands game!

  • tomi000@lemmy.world
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    4 months ago

    Why does this billion dollar company not do exaxtly what I expect them to😡 They made great games because those are the ones I like and now they make shitty games because I dont like them.

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    +100, my feelings exactly.

    I am now 45. I tried Deadlock, was overwhelmed, some other player told me to “fuck off” through the vocal chat because I was in the wrong lane, I uninstalled.

    Generally, I don’t have time anymore to play online games that are about grind and skill. I don’t want to play only one sort of game. I want a game with an end so that I can move to another one.

    MOBAs were cool at the time of warcraft 3. Let’s move on.

    • ramirezmike@programming.dev
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      MOBAs were cool at the time of warcraft 3. Let’s move on.

      What kind of statement is this? MOBAs are still insanely popular. And “move on”? as if there’s no reason to iterate or improve on a genre?

      I don’t even play MOBAs but I’ve heard this same sentiment on arena shooters and it makes as much sense there as it does here.

      • wizzim@infosec.pub
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        4 months ago

        Yeah you’re right. This statement was intended for me.

        Everyone can of course play what they want.

    • Random123@fedia.io
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      If youre looking for a game with an end then you might wanna stick to single player. Online multiplayer is designed to keep players coming back for more

    • sickhack@lemmy.world
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      Valve’s last two releases were Half Life Alyx and Aperture Desk Job. Both are single player games.

      Aperture Desk Job even runs on Linux and Steam Deck.

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      Let’s move on.

      I enjoy MOBAs a lot, but their communities tend to be so toxic… I’m playing other multiplayer games because I am tired of the toxicity (among other things).

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    I’m stoked about Deadlock. I used to play Super Monday Night Combat constantly, until it shut down.

    I’ve been waiting like 10 years to get a decent game that fills that void, and Deadlock seems to finally be it! I personally couldn’t be happier with their choice hah.

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    4 months ago

    I miss Super Monday Night Combat. (This is utterly unrelated to the post other than being a shooter/moba.)

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      I honestly can’t understand how that game still feels like it was so much better than all the clones that came for years after it!

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        For me it was the themeing. Games like League of Legends try to come up with weird reasons why the games work the way they do and it feels silly. SMNC leaned into the goofiness. Instead of killing a dragon for gold you’d have to catch the Mascot. I wanna say you’d get stuff from brands to help you out but I can’t remember.

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    4 months ago

    I wish they’d at least do some fun story driven coop stuff instead of only pvp stuff. But, I miss the single player days.