What CEO would publicly acknowledge they did a shoddy job and missed a huge profit opportunity, putting their job on the line.
They still totally dropped the ball on this one. Especially since the big thing they did do is fuck mods by updating the engine and fucked Fallout London in the process. Muppets.
Probably one that’s feeling the pressure from over 1000 workers organized into multiple unions and wants an out. At least that’s my bedtime fantasy
He’s right. If they’d rushed to get a game out in time for the show it would have been a piece of shit and eroded the brand.
Bethesda, a company with an otherwise unbesmirched reputation for polish.
Yeah imagine how shitty the game would be if it was actually rushed
This is such a circle jerk. You don’t like Bethesda games? Who cares. Move on. Lots of people love em
I hate Elden Ring. But I don’t go on Elden Ring communities just to shit on it
You’re saying that like there’s one Bethesda game. I hate how banal Starfield is. I really don’t like how FO4 isn’t an RPG, though it’s a good platform for content. Skyrim is pretty good with boring quests, especially the main quest. Oblivion is fairly good, though it started the trend of dumbing things down. Morrowind is spectacular. It gives players tools to play with and freedom to figure them out. The writing is generally fantastic. The world feels like it was a world and not a theme park.
I love Bethesda games. I hate the direction they’ve been heading for a long time. I doubt that’s going to change, but it certainly won’t if people keep quite about it.
It sounds like you love one Bethesda game that came out 22 years ago
I like most of their games. Starfield is the one where I don’t think it’s got anything worth playing because it’s all so disconnected and the writing is horrible.
I would say I love Morrowind, FO3, and Oblivion. Essentially, I like the games that give the player systems to play with, not ones that hold your hand and have a specific way they want them to be played.
People dont like Bethesda. The games are alright.
It wouldn’t just be unpolished if they rushed it that much. Thier development cycles are still about the same length as other companies, even despite the lack of polish.
Plus they made a fuckton on new fo4 purchases when show released for zero additional cost. Steam had a killer sale for all the fallout games when the show released. Seems like no brainer especially because you never know if a show will be a hit. Look at Witcher, it never really caught on to the larger market outside of its already existing fans.
I have a feeling the Fallout show is quite similar in terms of not being popular outside of people who already like that particular universe.
Idk. I’m the only nerd out of my family and friends and a bunch of them watched and loved the fallout show. Including my parents who are 60 years old and haven’t played an “idiot games,” what my mom calls video games, since Robotron lol.
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Damn if only they could have somehow knew the show was being made in advance…
Fallout 4 took 7 years to develop and still felt rushed. Exactly how far in advance do you think they knew about the show?
Options:
- high quality remaster of older game (FO4, FONV, etc)
- reuse FO76 engine to make a new game, with a few graphical upgrades
- story DLC releases for older games
Any of those could’ve been done in the time they’d know about the FO show release target.
much of a game’s development time is spent creating assets, using a new engine doesn’t mean your existing low fidelity assets suddenly look better, just better lit
Eh, a lot of it also has to do with designing things, not the producing assets. If you’re just doing a remaster and upgrading assets that already exist, it should take a lot less time than building something from scratch.
that’s just simply not true. if you look at the project lifecycle for a game very little resources are spent in preproduction, the bulk of the time is in production. preproduction usually has all of the core mechanics and ideas implemented by the end, then it’s just about executing on that plan. there’s not a lot of experimentation and iteration once you are in full tilt production mode
I’m not saying “game design,” but things like deciding on art style, optimizing balance between fidelity and performance, etc. AFAIK, that’s all “production” stage things. Assuming it’s the same studio as built it the first time, they’ll still have the original artwork, which probably just needs to be touched up and reexported. That’s a lot less work than building something new from scratch.
In fact, you probably need minimal assistance from developers since all the gameplay elements are already there, you’d just need a small group for making some tweaks here and there to keep consistent performance, and maybe add in a little bit of fanciness here and there (e.g. tweak shadows, maybe some RTX if you go crazy). None of that is particularly time-consuming for a developer to throw in, so once the art team is done freshening up the assets, they can prep for release.
I’m thinking a project like that could be completed in 2-3 years, depending on which game they pick and how far they want to take the remaster. That’s definitely in line with the timeline for a TV show.
reuse FO76 engine to make a new game, with a few graphical upgrades
They did do that. It was called Starfield.
Probably the best we’d get for story DLCs would be for FO4 or 76 because there’s absolutely no way they’d create new content for a game over a decade old that isn’t Skyrim or the latest entry in another series of theirs that is either fallout or fallout or fallout.
These Bethesda open world games take a LONG time to make. Even if they knew it was going to be made 7 years from now, there’s no guarantee it will be good or that it won’t be shelved. It’s better to just go at your own pace.
It’s not the open world takes them so long, it’s the expert writing and amazing animations!
And the amazing variety of points of interests and quests!
You can have literally dozens of combinations!
(Still salty about Starfield, don’t mind me.)
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Idk, I kinda agree. Look at how many shitty Pokémon games were made in order to launch alongside with a new series or movie. Those time constraints did not do those games any favor.
So I’m happy they didn’t try to launch a new Fallout game when the series was released. I’ll be wandering the Mojave Desert until then. And if something like 76 comes out again, I might just stay there forever.
Not as if Bethesda can be coerced into releasing games in a timely manner.
They could have made a studio work on a fallout 1 and 2 remake though…
Would absolutely love to see mod makers turn either 3 or NV into a fo1/2 experience because we’re clearly never gonna see remasters of the original at this point.
Meh, the switch to FPS wasn’t an improvement to me, I want to see the games remade but with a modern turn by turn CRPG engine. Hell, even if it was the Wasteland 3 engine I would be satisfied.
Or even a new 2d fallout…
Bro looks like he aged twelve years in the past four.
You mean four months? I am worried…
I would have loved if they let another studio do something with the IP, since obviously there wasn’t enough time for Bethesda to make a game for it. Let the Wasteland devs make a top-down classic style RPG with it or something, or maybe let someone make a Fallout Tactics style strategy game, or anything else. Maybe let Paradox make an official version of the HoI4 Old World Blues mod. The IP is big enough that it can be more than just Bethesda games.
Or somehow get Obsidian Entertainment to do another one.
Fallout: London is pretty decent. It may be a mod, but it plays like a proper Fallout title. Enjoy that in the meantime. It won’t completely fill the void but it’s better than nothing.
Tbh I think it’s better this way.
Slow drip, remember that show you liked here’s a game for it? For now buy our overpriced decades old game and enjoy.
Makes sense
Those 15 years of experience didn’t do paid video game rant writer Ian Walker any good it seems.
But I’m not surprised a man who writes slop craves slop.
Clearly Xbox is still trying to integrate and learn hard lessons about managing its multitude of studios. They simply aren’t at the level of Sony when it comes to predictability and consistency to pull it off.
Sony was able to time it with the last of us but that’s the exception I’d say. Their Horizon show was probably supposed to be out alongside their remaster of the first game and Lego game, but yeah, that didn’t quite work out. Similarly Concord’s secret level episode will feel a bit off now that the game and its studio is shut down.
Ultimately, what do we want? Good media. If stars are aligned it’s even better but if not, good media is forever good, and with Xbox they are still trying to figure out the good part.
To be fair, the show sucked. So nothing lost.
Hot take, everyone seemed to love it. I can’t wait for S2.
i watched one episode so far. not sold on it yet. does it improve?
Goes up and down
Its alright. Has a lot of fun moments, sometimes tries to hard and falls on its face. 6 or 7 outta 10.
It has a lot of fun with its roots as part of the Bethesda games, so if that is what you think of as Fallout, it gets bonus point. It takes a bit of a steaming dump on its roots as part of Interplay Fallout, so if that’s your frame of reference, loses some points.
All in all, worth watching, but only good in the context of “for a show about a video game”.
Still, because of the very opinionated fanbase, it’s either the best or worst thing ever depending on who you ask.