For consistency sake, let’s say that any game that’s >or=7/10 at what it’s trying to do while having a popular perception of being a <5/10 game in general would count. Want to specify that this is more about the perception of the game compared to, say, a game just being really niche.

My personal Go-to for this would probably be the Callisto Protocol, because while it certainly did have some troubles at launch they were massively overblown. IMO most of the hate for it comes down to people expecting it to be Dead Space 4 with a new name, ignoring the devs the multitude of times they said that it’s something else before release, and then getting mad when it released and wasn’t dead space 4 under a new name.

  • Stillhart@lemm.ee
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    1 year ago

    Cyberpunk 2077 is the poster child for this. That game was easily 7/10 even when it came out as a buggy mess. Now that it’s had a few years of polish, it’s much better than 7/10.

    But the public perception was bad mostly because of unmet expectations. I don’t know if I’d call them “unreasonable” a they were set by the devs themselves, but either way, the game was and is much better than a lot of people think.

    • Snot Flickerman@lemmy.blahaj.zone
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      1. It was announced way way way too early.
      2. Announced “It will be finished when it’s finished” on that way too early reveal.
      3. Years later, it’s not finished, but tough shit, the studio is out of money and the shareholders are pushing for release.
      4. It was released unfinished. Oops.
      5. Years later, it is now closer to the original expectations.
      6. Still no wall-running, so a lot of things they hyped and were expected are still unmet.
      7. The Flathead was supposed to be a thing you kept throughout the game, but they never got the AI pathing right with it, so they dropped it.
        • Snot Flickerman@lemmy.blahaj.zone
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          Well you’re mostly right in your original post, game was a solid 7/10 on release, but the studio just did so much disservice to themselves by hyping it up for nearly a decade before release, and especially hyping a bunch of stuff that never made it into the final product, and on top of all that breaking their own promise to not release until it’s finished.

          The whole reason people liked The Witcher 3 was people were convinced the multiple delays to release “made it a better game.” It was at that moment that CDPR built the image that they won’t release a game “until it’s done.” They now had their own studio history working against them when they made the promise of “It’s finished when it’s finished” and people were expecting that. People loved that CDPR was so dedicated to the gamers that they wouldn’t let pesky things like money-men push a game out too early when it’s half-baked. Oops, they did exactly that with their next game, which absolutely shot all that goodwill from the players right through the heart, especially after already waiting nearly a decade for it.

          In the end, are the expectations really unreasonable if the studio themselves were the people who built the hype those expectations were based on?

          • Stillhart@lemm.ee
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            1 year ago

            I get it. I said I didn’t think the expectations were unreasonable.

            I think you’re pretty much proving my point, though, that the game is unfairly maligned due to unmet expectations. The game they released, while buggy, was fun. You’re pissed off about a lot of things that aren’t how fun the game is to play.

            • Snot Flickerman@lemmy.blahaj.zone
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              I’m not really pissed off, I’m just listing off things that were unmet based on the studios own desires and their own promotional materials leading up to release.

              There’s still videos out there from when they were hyping wall-running and the Ghostrunner class. *shrugs

              I really don’t think it’s unfairly maligned when those expectations were set by the studios themselves.

              • barsoap@lemm.ee
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                11 months ago

                Ghostrunner class

                I mean… sandy, optic camo/cool, blades? For some odd reason it took Edgerunners for people to give the sandy an honest spin, possibly due to “aw shucks doesn’t work with guns and I can’t hack”.

              • Stillhart@lemm.ee
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                Fair enough, we can agree to disagree on the OP’s intent for this post. Thanks for the civil discussion regardless.

    • tias@discuss.tchncs.de
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      The problem is that they advertise it a certain way and sell preorders, and then the game doesn’t live up to what they advertised. Worse, they didn’t allow anyone to review the console versions which were so unplayable that Sony removed it from the store. It would have been fine if people knew exactly what they were paying for, but they were misled.

      Sure, it was unmet expectations but even if the expectation was just 'it works", they still didn’t meet it. And that’s kind of the bare minimum to even be legal when you’re charging money for it. I disagree that the console versions were 7/10 on release - more like 1/10.

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        I don’t know what to tell you, I played it on Xbox just fine. Played the whole game through from start to finish and had fun. I believe the issue was with last gen consoles specifically.

        And again, I think a lot of the criticism was reasonable. But my point is that the game itself was and is fun, but suffers because of the bad reputation it got at launch thanks to some ill-advised (intentional understatement alert!) decisions by CDPR.

        • tias@discuss.tchncs.de
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          Yes, the issue was with last gen consoles. I don’t think that matters to the point I am making, nor that it worked for you personally on your setup. It worked okay for me too, but I was on a high-end PC.

          • Stillhart@lemm.ee
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            Seemed to me you called the console version unplayable. You said they didn’t work. I was just correcting that statement for anyone who wasn’t aware that your were bending the truth to make a point.

            • tias@discuss.tchncs.de
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              Sony literally pulled the game from the PlayStation Store because of the low quality. At that point it’s not just a subjective opinion but fact, so I resent the claim that I’m bending the truth.

    • Zellith@kbin.social
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      It was a mess on last gen consoles. It’s it even purchasable on them anymore? I know Sony stopped selling it at one point.

    • Jo Miran@lemmy.ml
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      I played it on GeForce Now so my experience was pretty solid from the get go. I dislike open world games and I still played the hell out of that game.

  • its_me_xiphos@beehaw.org
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    No Man’s Sky is still, in my opinion, trying to make up for what it was on release. It’s a great game now. Not my jam as I find it far too expansive for my tastes, but I can’t knock it for what it is today. I think it’s a work of art and the seamless planet travel is pretty damn cool.

    • Berttheduck@lemmy.ml
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      I got it for free and really enjoyed it. The main character is the epitome of beige and bland generic gruff white dude but the game did quite a lot new and had some good ideas.

      The second one was even better, it’s very meme heavy in its characters but if you can tolerate them the gameplay is even better and the story is better too.

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        I thought the protagonist was great. It was a man coming to the realization that he wasn’t so much a heroic renegade as he was a malicious bad guy.

    • TwilightVulpine@kbin.social
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      Absolutely

      To be fair, originally it utterly failed to do most that they promised and I don’t blame anyone who felt burned because of that and gave up on it,

      But today, it does some of the craziest stuff that it promised that at the time sounded like pipe dreams. The planets are some crazy and different some of them seem downright surreal. I made a base on a planet with a landscape made of stained glass crystals. The animals are wild and weird. Getting to learn to communicate word by word with multiple different alien species is pretty cool. The dynamics of trading are pretty interesting. Raiding derelict freighters is creepy. And you can play all of it with your friends.

      When people say it’s shallow, I wonder if they didn’t even try to bite into it or they are expecting custom story content in every planet. I have played it for hundreds of hours and I didn’t even finish the main story quest. Each aspect of the game has a lot to offer.

      Because of that I’m also really looking forward for their new game.

    • Stillhart@lemm.ee
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      Yes, NMS was overhyped and completely failed to meet expectations. But it was also complete garbage on release. 7/10? Not even close. It’s one of the only games I ever bought on physical disk that I returned because it was so bad when it wasn’t unplayable. That wasn’t a problem with expectations, that was a terrible fucking game.

      • Fushuan [he/him]@lemm.ee
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        11 months ago

        Sure, but this post is not about 7/10 games on release, it’s about 7/10 games now vs their perception now.

    • Jo Miran@lemmy.ml
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      Eh. NMS is unfair because it is literally a different game today then when it launched.

      • TwilightVulpine@kbin.social
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        Sure but still today there are people who say it is too shallow and dull, and at that point I think they are just expecting it to be fundamentally different.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    Maybe a bit unpopular but… Cyberpunk 2077. I followed this game intensely since it was first announced with nothing more than a short animatic sequence. It went through all kinds of changes, and many of those were publicly documented before the launch of the game and still had people complaining that they were not in the final game.

    It did kind of start with pretty pie in the sky promises, but over thirteen years those promises were tempered. The hacking stuff most people point to is technically all there. Just not as presented in that extremely obvious pre-rendering. Many of the other disappointing things like cops not chasing you should have been expected. They were adamant about it not being like GTA and the cops wouldn’t give chase the same way.

    Somehow, everyone got hyped to shit about a lot of stuff with this game only ever mentioned way early into production while they were still brainstorming ideas they wanted to do while I was watching every single thing CDPR put out about it and ended up getting exactly what I expected. My biggest disappointment with the game is the overhype and overreaction leading to them cancelling a lot of planned additions and likely even completely changing the scope of the DLC.

    That isn’t to say I think it’s a flawless masterpiece; I expected The Witcher 3 but sci-fi, and I feel that’s what I got. Great story, well done dialogue, cool world, and fun combat. I see a lot of bad decisions and unfinished pieces, but as a long time gamer I can’t say I don’t expect that kind of shit from pretty much every game. Even the best games have those parts where you can clearly see the budget dropped off or management pulled some bullshit.

    • taanegl@beehaw.org
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      I’m on my 3rd play through. It’s still janky and buggy in some regards, but my god the theme, the characterisation, the stories, the plot. It’s how you put together an open world game, where immersion relies on the art of story telling.

      Someone tell Todd Howard. Maybe the next Bethesda game won’t be so incredibly bland.

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        The v2.0 changes were actually pretty good, made me want to start another playthrough. I really like the new metro system even though it’s such a small thing considering everything else they changed, but it’s fun to be able to hop onto a metro to get somewhere. The game is already pretty immersive and that small detail just adds to it

    • millie@beehaw.org
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      I just did a replay recently and it was a lot of fun. They really nailed environments, sound, really the whole look and feel of the thing. Gameplay too; I did a monowire netrunner build this time and it was wild. Unlike anything I’ve played before, really. But I did have to cheat a bit to get there.

      There used to be a monowire you could go grab out of a box right from the start, but they took it out and locked access to any monowire behind street smarts. I added a console to give myself one and added some cyberware while I’m at it, because why not chrome up?

      This was, in fact, totally fine. The locking out doesn’t seem to have anything at all to do with balance.

      I did have to spawn myself a bunch of these new shards to increase my cyberware limit, though, because they decided to cap them out and add an item to unlock them. Again, my going crazy with it really didn’t disrupt balance at all.

      So why? Because someone in some department somewhere sees game mechanics as a commodity, and they’re treating them like dlc. I get an infinite sea of generic weapons, but try to do the cyberpunk things and the game wags its finger.

      Aside from treating game mechanics as a commodity and meting out little scraps, it really doesn’t seem to have any concern for player autonomy when it comes to a lot of the quests. At one point they shoved me into a hideous green snake skin pantsuit and I stopped playing for a week. The game repeatedly forced me to use a pistol, turning what would have been fun quests into obnoxious slogs while I waited to be allowed to play the game again.

      Hell, even a pivotal moment in the DLC literally forces a gun into my hands and glitches out if I try to do anything it doesn’t expect. I had a character literally glitch its hands through its head to shoot at me when I tried to run behind it. That’s not even mentioning the numerous points where going off the rails just immediately kills you and forces you to reload. Not because of anything actually dangerous or bad, but just because you’re not supposed to go that way. Rather than making some obstacle, they literally just pick you up and put you back on the path. Could have invented literally anything to explain it away, maybe a security shield or something that kills anyone with a head computer who tries to leave the area, but they just didn’t bother. Telling the player ‘no’ is enough for them. Cool. Fun.

      It’s a fun game overall, but it could have been a way better game with a little more inter-departmental communication, a few less money people, and a little more respect for player agency.

    • Banzai51@midwest.social
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      The launch was a disaster on consoles. But on PC, while still having bugs, wasn’t anywhere near as bad. The game is fantastic.

    • ampersandrew@kbin.social
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      How do you get 13 years? It’s been 11 years since the pre-rendered teaser trailer, and it was less than that between announcement and release. They also were open about not being full force on development for the game until Witcher 3 finished, and the announcement trailer served as a recruitment tool, something that most studios don’t do anymore.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        Er… I think I was just thinking 2013 when that teaser came out. Them not being full-on in development was part of my point. A lot of things they mentioned that hyped the game up were before they were actually set in stone and actively being worked on.

        • ampersandrew@kbin.social
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          Well, if you feel that that’s what set that game up for failure, let me tell you about another RPG going through the exact same cycle: the next Mass Effect. That game isn’t getting full attention until after Dragon Age. Its first teaser was 3 years ago, and it’s still got at least 3 more years to go, assuming Dragon Age comes out this year.

          • comicallycluttered@beehaw.org
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            I expect Elder Scrolls VI to be similarly received. Although, it seems that after Starfield, people are definitely beginning to temper their expectations of the new TES game.

            Also announced far too early and it’ll probably only start major development later this year once the Starfield DLC is out (at best), and that’ll last for about four years, but more likely somewhere around five, which means it’ll probably be released about five to six years from now, which is… At least 11 years after announcing it (2018) and a full 18+ years after Skyrim.

            Someone could literally have been born after Skyrim and begun college by the time TES VI is released. It’s fucking wild.

            • ampersandrew@kbin.social
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              Yup. But if Microsoft is smart, they’ll be examining exactly the reasons why Starfield is what it is and how to improve the next BGS game. That will start with throwing their engine away, because any way you slice it, there’s just no saving that thing.

          • Sometimes devs just need to keep their big mouths shut. Especially if they are still in the planning phase. They’re not immune to over-excitement for the very thing they are hoping to create, even if they aren’t straight up lying about stuff.

  • t3rmit3@beehaw.org
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    11 months ago

    Metal Gear: AC!D

    It was such a great adaptation of stealth-action, but people didn’t like that it had “Metal Gear” in the name. I absolutely adored the card collecting and deck-building, and the very deep, seemingly-emergent combos you could pull off.

    • Ashen44@lemmy.ca
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      11 months ago

      Man I loved Days Gone. I played through the whole game and deeply enjoyed it. I’m always surprised when I hear it getting shit talked online because it was really well done in my opinion. Maybe it was launch issues or something since I played it on PC long after release.

    • Joker@discuss.tchncs.de
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      It will be if they give it some TLC like CD PROJEKT and Hello did with their games. There’s a lot to like about Starfield, but it has problems that have a big impact on gameplay. I don’t want to deal with that inventory system for the hours it will take for me to enjoy the story. In general, the menus kinda suck. They really need to work on the ergonomics.

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        Bethesda never does that and from what I’ve heard the modding community still won’t switch away from Skyrim. They, too, are tired of Bethesda’s shit and they already invested so much time in Skyrim to fix it up they might just as well continue.

      • Wrrzag@lemmy.ml
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        11 months ago

        The problem with starfield is not technical but that the writing is pretty crappy in general. Technical or feature problems can be fixed (cyberpunk or no man’s sky did it) but the story can’t be extensively rewritten without making it a different game.

        • Joker@discuss.tchncs.de
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          Is the story that bad? I played a few hours and I was into it. Does it get worse later? I set the game aside because it was buggy and didn’t exactly run well. I’m planning to pick it up again after it gets some updates.

          In the 6 or so hours I played, it was the inventory and menus that drove me crazy more than anything else. They are so poorly designed and implemented that I wonder if anyone actually played the game during testing. I can’t see myself continuing the game until they are improved.

          • Wrrzag@lemmy.ml
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            It’s the kind of thing that the more you think about it the more flaws you find. The stories from the different factions also feel very disconnected, like Skyrim’s. Everything seems to exist in a vacuum).

            But don’t take me for my word, if you already have it play the game and see if you enjoy it, that’s what’s important.

          • Fonderthud@lemm.ee
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            Liked the main story well enough. Not as good as Morrowind but on par with FO3/4 and Skyrim which I grade as mediocre. Starfield does have some of my most enjoyed faction quests though.

            Biggest failings to me were the repetitive POIs and half finished sub systems that while functional could have been so much better. I’m still happy with my purchase and see myself playing again over the coming years but it’s understandable why so many people walked away from it.

  • Ashen44@lemmy.ca
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    11 months ago

    I’ll throw my hat into this ring with Monster Hunter Rise. I often spend my time browsing monster hunter content and almost every time Rise gets brought up it’s just to talk about how much worse it is than World. I’ll say it now, yes I also prefer World to Rise, but holy fuck do I still love Rise.

    To start with, let’s compare the two. Monster Hunter is developed by 2 teams who take turns making games. World was developed by the mainline team who are known for more grounded and polished games. Rise was developed by the portable team who are known for flashier and more experimental games. Most players started the Monster Hunter series with World (it’s Capcom’s #1 best selling game of all time after all) and so going from the high detail immersive World to the action packed fast paced Rise was extremely jarring. A massive portion of the hate just comes from the fact that it was different.

    Also, as you can probably guess from the name, the portable team makes games for portable systems, such as the Switch, which immediately gives them less power to work with system-wise. Couple this with the fact that Rise was developed during the pandemic, and Rise was really dealt a rough hand. Graphically it’s a massive downgrade from World, and it even ended up releasing without an ending or any non-scripted elder dragon fights.

    In spite of all this, even though Rise lacks a ton of the personality and charm of World, it’s still an absolute blast to play! The combat is stellar, and while it may not have the weight World had, its fluidity and high adrenaline action makes it some of the best in the series. The sunbreak expansion especially really improved the game in every single way, fixing a ton of the issues people had with the base game. I feel that most players already moved on after base Rise and so didn’t get to experience that improvement unfortunately.

    TL;DR play Monster Hunter Rise. It’s really good. Just don’t go in expecting the same experience as World.

  • brsrklf@jlai.lu
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    I think Castlevania : Lords of Shadow’s IP kind of worked against it. It’s useless to non- fans of the series, and it’s jarring to those who are.

    It’s like it is constantly wondering if it’s a new take on the universe, or just a whole new one with useless, random references thrown in. There are lots of people completely displaced from their original time and background, and I am not talking about the game’s big spoilery reveal, but completely random ones with no point.

    One example among many : in the main series there is a character who is a 20th century German artist who tragically turned mad because he lost his family during WW2. He is “reimagined” into a random bat-faced vampire general in the 11th century. His name is just mentioned in narration before a short fight and he’s never seen again.

    Despite all of that, the game is great. Mostly linear, definitely has some pacing issues, but it’s pretty good at telling its story, it’s a decent spectacle fighter, and the environments are great.

    Sequels… Yeah, not so much. But I really liked the first one. I just feel the Castlevania name only set it for something it wasn’t though.

  • toxicbubble420@beehaw.org
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    1 year ago

    Resident Evil Revelations 2 never gets talked about since it’s a ‘mediocre’ spinoff but i very much enjoyed it

  • leaky_shower_thought@feddit.nl
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    Would games that ride on to their ancestor’s titles count?

    It’s reasonable to not expect final-for-real-fantasy <N> to not be the same as final-for-real-fantasy <N-1>. But since it is marketed this way, is it the norm to expect great things?

    Games that don’t explicitly use numbers can be considered in this scheme too. Example: A game called “Barcraft: Burps and Germans: Oktoberfest” would count.

  • WilfordGrimley@linux.community
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    11 months ago

    Fallout 76.

    The game is really fun now. Only downside is the monetization (subscription model for infinite storage space)

    Even better with friends in my opinion.

  • Thembo McBembo@beehaw.org
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    11 months ago

    Definitely No Man’s Sky

    It was bad at launch, sure, but the expectations of the game were way outta proportion to what a game could deliver on

    • Navarian@lemm.ee
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      11 months ago

      The problem I had with no man’s sky is that a large amount of the out of proportion expectations were a direct result of the developers over promising, rather than consumers just being over hyped.